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Crackdown 2

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GF Rating
6.7

8907 ratings

Critic & User Reviews

GF Rating
8

Very Good

still fun crackdown

posted by Pete89 (HOLMDEL, NJ) Jul 6, 2010

Member since Aug 2007

32 out of 39 gamers (82%) found this review helpful

While thie sequel doesnt seem like much..as a fan of the first game..i still love this game. Theres enough to add some freshness..i love just running over zombies and getting new orbs and audio logs to collect..that was where a lot of the fun came from...the targeting system isnt rly that bad and on my hd tv crackdown 2 looks pretty good..the story is lacking..its basically just go here..activate this..activate this fight zombies..repeat..theres cell locations to wipe out too as well as foot and driving races..4 player is fun and messing around with other ppl is awesome

story-6/10
graphics 8/10
controls 8/10
online 8/10
overall 8/10

dont hate so much ppl..sheesh

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GF Rating
3

Bad

Not exactly fun

posted by artcrime (LOUISVILLE, KY) Dec 19, 2010

Member since Dec 2010

4 out of 5 gamers (80%) found this review helpful

This game is very very repetitive. It feels like an xbox title and not an xbox 360 game. You basically listen to a voice with an internet connection spout off rubbish in your ear every minute or so and it soon begins to loop. You run around and fight bad guys with an awkward aiming system that more often then not forces you to aim at the inanimate explosive barrel that posses no immediate threat to you then the twelve or so bad guys directly infront of you trying to turn you into Swiss Cheese with a shot gun. If you must experience this game I suggest the demo from xbox live. The main game is the same thing as the demo only with more grind and a bit more places to run around in.

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GF Rating
4

Weak

Poor follow up to the start of a promising series

posted by DigDoug (SEATTLE, WA) Sep 30, 2010

Member since Nov 2008

4 out of 5 gamers (80%) found this review helpful

"Crackdown 2" is here and where-as they could have just improved slightly or offered new climbing puzzles with the same simplistic but fun Gameplay, they instead approach game design with a "let's make the fun parts less fun, take away other fun parts, and ignore the flaws" attitude. This approach is novel, to be sure, but novelty doesn't make a game good unless it involves a Katamari.
The same map as the first game is given a make-under. This is like a make-over, except the environments are lower, there are less interactive clingy spots on buildings, and we add a few not-fun underground sections. As you progress, they attempt to please you with a glider suit for aerial fun, except by the time you figure out how to use it, you realize its main purpose is to mess up the camera.
The same level up system from the first is also given a make-under for the most part, especially the firearms and aspect which no longer affects targeting as it did in the first, but unlocks new guns - you know, those things half the bad guys drop. Replace the word firearms with explosives and adjust accordingly for another example. Combat is still entertaining, but the first one did it better.
So, let's take stock: The combat is not as fun; the jumping would be as fun if the environments weren't worse to jump in; the driving was never fun to begin with; the generic enemies get the job done; boss battles are simple hoard fights; the plot is almost non-existent; the plot twist is the exact same as in the first one; the camera is awful; the one original item isn't fun to use.
Based on this, the big change I recommend for "Crackdown 3" is the design team.

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