Poor follow up to the start of a promising series
posted by DigDoug (SEATTLE, WA) Sep 30, 2010
Member since Nov 2008
4
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5
gamers (80%) found this review helpful
"Crackdown 2" is here and where-as they could have just improved slightly or offered new climbing puzzles with the same simplistic but fun Gameplay, they instead approach game design with a "let's make the fun parts less fun, take away other fun parts, and ignore the flaws" attitude. This approach is novel, to be sure, but novelty doesn't make a game good unless it involves a Katamari.
The same map as the first game is given a make-under. This is like a make-over, except the environments are lower, there are less interactive clingy spots on buildings, and we add a few not-fun underground sections. As you progress, they attempt to please you with a glider suit for aerial fun, except by the time you figure out how to use it, you realize its main purpose is to mess up the camera.
The same level up system from the first is also given a make-under for the most part, especially the firearms and aspect which no longer affects targeting as it did in the first, but unlocks new guns - you know, those things half the bad guys drop. Replace the word firearms with explosives and adjust accordingly for another example. Combat is still entertaining, but the first one did it better.
So, let's take stock: The combat is not as fun; the jumping would be as fun if the environments weren't worse to jump in; the driving was never fun to begin with; the generic enemies get the job done; boss battles are simple hoard fights; the plot is almost non-existent; the plot twist is the exact same as in the first one; the camera is awful; the one original item isn't fun to use.
Based on this, the big change I recommend for "Crackdown 3" is the design team.
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