If you swear by first-person shooters, you may not like this game. If you like a complex, thinking-man's strategy game where you're expected to keep many small plans in your head at once, you can't beat Command & Conquer. I found the game so compelling that I played the demo for a month before getting the main game. The subtle pitting of militia and armor against one another where a slight weapon upgrade or rank change can upset the balance of the game keeps you thinking and learning until the final battle. The game exploits these differences between the entities in the game to keep each scene varied and unlike the previous battle. Every special unit is featured in some way to allow the player to learn about it and exploit it's special strengths, so that when full-on army to army combat occurs, the player understands the fine points rather than just pitting hordes against hordes.