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Great action, hilarious dialogue, addicting gameplay. This is a true hidden gem. Don't be fooled by the title or the cover, this game is one of those games that people don't expect to be good but turns out to be amazing.
The cover and title are terrible marketing ploys, I'll admit it. Nobody would want to control a princess; but I have to be clear here, 'Code of Princess' is a GOOD game, enjoyable by both genders and multiple ages.
One shouldn't weigh the means of trying this game by how the cover looks; they just need an inherent liking or toleration of goofy anime. That's just what this is: a comedic anime with a script that's highly laughable, and charmingly unique characters that turn their respectable character classes on their heads. From the self loving elven bard (or sage) Allegro, the Frankstein zombie necromancer Zozo, and the primary character of the unusually scimpily dressed Princess Solange (seriously, I can't call that a bra); to the hilarious villains of Sergeant Emble and Ergeant Semble, along with the awkwardly hilarious Ninja boss. Voice acting is notably above average; a strangely rare and pleasant surprise.
On the subject of gameplay, make note this is by the company that made such unique games as the Trauma medical series and Catherine; they love experimentation. This is no different: it's a basic 2-D beat-em-up at its core, with added rails that you jump between to give it a more 3-D feel. It's by learning to utilize the various unique mechanics and (as I learned) particularly dodging attacks by jumping to another rail that you trounce the hoards of soldiers and monsters. However, one has to note that, unless you're flexible, this game is HARD! Most boss battles feel almost impossible as you may never get a chance to even attack back. Luckily, one can play through old or bonus stages so as to level grind to the point you can overpower them, and the four different characters you play each have a unique playstyle for all types of players.
This is a very peculiar kind of game, and I'll admit it has flaws; the flaws kept me from completing it. However, it's certainly something to just look at; you'll probably get hooked on its overflowing charm, I assure you.
In fact I am afraid I have to call Atlus out on this one. The person who decided that it was perfectly acceptable to continuously switch between 2 and 3 Dee presentation needs to be FIRED. A mere 30 min. play session is enough to send your eyes into watering spasms of exhaustion.
It's an unfortunate flaw for what seems to be a key element in bringing a full 3D RPG to the system, with a Dungeon Fighter-inspired combat system that almost seems MADE for the platform.
One could argue that playing the game slider-down may make the experience less exhausting, but it will also be less 3DS. Also, sadly, I don't have the time to hand-hold games into usability.
In Conclusion, this is not the full 3D RPG the system has been waiting for, but even worse, its not worth biding your time with this attempt. Play something else in the meantime. The game we all want will come...