Starbreeze is a talented bunch, but I'd rather see a sequel to their early '00s fantasy game Enclave than another ho-hum Riddick outing. Unfortunately, they're stuck chasing corporate bucks, which means doing dull Vin Diesel franchises and a Jason Bourne game. What a waste of talent.
The action here is light, no pun intended, with your character having to switch to night-vision frequently for stealth maneuvers. I found this constant switching between day-and-night hard on my eyes. Besides, it has dubious gameplay value. Much more fun to take on opponents from the front, isn't it, than to sneak about like a sissy -- er, a big, bald tough sissy with freaky eyes -- in the dark?
Starbreeze has designed brilliant levels in the past, but many places here look generic and, frankly, rushed. There's not much heart in this effort; it's a contract job and it shows. Most of the enemies are dead ringers for the Star Trek Borg. For that matter, weapons are fairly generic; it doesn't seem to make much difference what you use. Gameplay is often slow, plodding and unexciting. It's quite an accomplishment to make a journey across the outer hull of space cruiser in a mech suit boring.
Surely there was something good here? Three things: Diesel is an unintentional hoot, taking his husky-voiced badazz Riddick wayyyyyy too seriously. We're talking MST3K territory. Seriously, dude, go easy on the 'roids. Second, there's at least one cool idea tucked into all the cliches: during one sequence you have to do a little wall-climbing while enemy spotlights rake you -- it works for all of five minutes. And thirdly, there's some seriously good writing and voice talent spent on the minor characters -- far too good for a mediocre game like this.
everytime u start a new mission u cant keep the wepons u earned on the last one. faulty controls. not much of a story line. the meele combat on the other hand is pretty impressive and the graphics on the ps3 is way better than the 360