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Chromehounds

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GF Rating
5.7

4292 ratings

Critic & User Reviews

GF Rating
9

Excellent

Amazing online gameplay, with a few imperfections

posted by Sintrinsic (CONROE, TX) Jul 27, 2007

Member since Jun 2006

8 out of 8 gamers (100%) found this review helpful

If you're considering renting/buying this game, and you have access to Xbox live, do it. Some reviews talk about the bad single player, but single player's really only training, and a way to get parts for your hound(mech).
Once you get online, and get used to the various tactics and hound types, the game becomes one of the most addictive combat/strategy games i've ever played. You can build every part of your hound from many variations of hundreds of types of parts, and you're only constrained in your creativity by physical laws(kickback, colliding parts, energy requirements, weight limitations, etc). Don't give up if you suck for the first couple days. It takes time to find your stride.

Now to the bad stuff... The main problems are simple design aspects that were overlooked(the inability to quit a game's readying screen if someone has ninja'd a long afk, for example). There are also very few maps that are small enough to be good for a 1 on 1 match, and it's sometimes hard to find a match against humans without a little wait(you can always fight AI driven opponents, but there far from a challenge once you get good.) All the problems with the game, though, are easily to overcome/ignore, and once you play it, you'll be hooked for years.

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GF Rating
8

Very Good

Chromehounds

posted by crazyman02 (FORT KNOX, KY) Mar 15, 2010

Member since Feb 2010

5 out of 5 gamers (100%) found this review helpful

This game isnt for your everyday mech player, it requires patience and a lot of skill. I loved this game until i recently bought it again only to learn that there is no longer online play, which in all reality is the only good part about it, missions are boring and kind of irritating, because a lot of the time you get lost and unable to find your way to the objectives.

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GF Rating
7

Good

Lots of potential, but riddled with bugs

posted by Twizlex (DAUPHIN, PA) Jul 28, 2006

Top Reviewer

Member since Jul 2006

70 out of 79 gamers (89%) found this review helpful

To put it simply, this game is merely "good". It's not great, but it's not horrible either. After two weeks with the game, let me share with you my opinion:

THIS IS NOT A SINGLE PLAYER GAME. While you very well could have fun all by yourself, this is really a squad-based game. The offline single-player story mode is basically just the tutorial for playing online. It gives you a good bit of training and experience with the different "role types" so you can decide what you like and what you don't. The "role types", or RT's, are as follows: Scout, Soldier, Sniper, Defender, Heavy Gunner, and Commander. Most of these RT's are pretty self explanatory if you've ever played a military type game before, with the major exception being the Commander. In this game, the Commander is the only one that can see the location of any vehicles on the map that are within range, both allies and enemies.

To most people this game is somewhat slow-paced. For fans of mech games, Chromehounds is more Steel Battalion than Mech Assault. Of course, you're in complete control of how your mech operates, but even the fastest one is a bit slow for a lot of people. That brings me to what is probably the game's biggest asset: customization. Whether you want to build a four-legged mech with nothing but cannons and artillery or a hovercraft with machine guns and pile-drivers, you've got all the tools to do so.

My major problems with this game are the connection issues and bugs. While I haven't noticed any lag, people sometimes get randomly kicked out in the middle of a battle, or fail to connect at the beginning, making teams uneven. Even worse, there is a bug that gives you -$999,999,999. While that wouldn't be a huge problem if Sega Customer Support was more on-the-ball with fixing it, the fact is that they are slacking. I've personally had this bug for almost two weeks, and the latest word is that it will be fixed "possibly next week". With these bugs, this game gets a solid 7.

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