gamers (23%) found this review helpful
I suppose this game would be awesome if you are a raving etard candykid. I give it 4 instead of a 1 solely on the fact that it is very unique and unlike anything I have ever seen, therefore, respect is due to the developers I guess.
As the title would suggest, this was another sad attempt at bringing to life a genre of game that is best left to your traditional arcade. While the graphics were stunning, and the premise for the story was a great idea, the game itself failed to take off due to a failure to follow up with the expectation of supreme gameplay. Overall, very flashy with little to no substance.
On another note, the way the developers have set up the calibration for the move controller is entirely too sluggish to keep up with the maddening pace of blowing up hundreds of dazzling objects flying at your screen.
This game had the potential to be a great title, but it looks like Ubisoft made a Ubiflop once again
The music in this game is fantastic but the gameplay doesn't live up to the PS2 prequel's standards. At it's core the gameplay is the same but instead of controlling a character that evolves as you score points, you just get a reticle and a health meter. There's no points points display and the game doesn't tell you how to score perfect combos either, you're just left in the dark.
Also, unlike Rez this game doesn't work well with a regular controller. Some of the projectiles are just ridiculous, they were definitely designed with the dexterity that Move allows. This is a good rental though because the soundtrack is amazing. There are only 5 stages but you'll have to replay them several times and won't mind it a bit.