This was a very different game than what I am used to playing... If you like puzzles and trying to figure things out... this is a great game for you.. there are about 8 or 9 days that you live through as Vincent... a man with relationship issues... Each day is broken down into basically 3 parts. First you watch anime scenes, you sit back and watch as the plot unfolds.. you then end up at the bar and you get to drink, talk with all the partons and two workers at the bar, and your buddies.... there is also a juke box and an arcade machine to mess with.... when you decide to leave the bar the third part of your day starts.. a small interlude and then your nightmares.. You nightmares are the puzzle part of the game... there are blocks piled upon each other and you must push and pull them in order to be able to climb up them to reach the top... there are usually 3, 4 or even 5 levels per night, the last level of each night having a "boss" creature making it harder for you to escape... I found it to be extremely fun and at times very tricky... especially the last few nights... As you get farther in the game there are different sorts of blocks, some that catapault you higher, some that blow up, some made of ice that make you slip, some that break beneath you, it is great and well worth the try!!!!
Now; I'm by no means a heavy puzzle-game player, but I got this game out of curiosity, and what I had received was a game that reminded me of a bygone era in gaming.
See; back in the days of the Dreamcast, there were all these experimental games, trying new things with the hardware, or just reinventing genre. Some were good, most were so bad they were good, and a few remain cult classic to many a gamer. Catherine; at least to me, captures that feeling perfectly.
Now that does not mean the game is for everyone; in fact, it's probably going to scare off a few weaker gamers with the challenge alone (but fret not, there is a super-easy mode, and no penalty for using it). Catherine is a mix between the tried and true "choose your own adventure" formula found in most modern day console-style RPGs, and a mix of block-pushing puzzles. . . with dash of horror/fantasy. In simple terms, it's a gaming Frankenstein, and even with how well it all works, it is a lot to get over. However, those willing to give the game a shot, will find a rewarding game, and great story/characters hidden in all the madness.
On the technical side of things; Catherine plays fine (but can be a bit iffy when controlling Vincent; our protagonist, while behind blocks) and has a great cast of voice actors lending their talents and giving believable performances throughout. Graphically; the game is gorgeous; I (along with many others; I'm sure) will be hoping ATLUS uses this beauty engine for their various upcoming Shin Megaten games.
All and all, the game is an unforgettable little tale; and has charmed me in a way most games fail to this generation (outside of, maybe Deadly Premonition). It's flawed in some areas, but hey; it's the first of it's kind.
ATLUS have made plans to make Catherine into a franchise of it's own; which could turn out either great, or just spoiling the games uniqueness. Either way; I wouldn't mind seeing more tales from that lovely Red-Fro-having Trisha. . .
posted by KendellWyatt (ANCHORAGE, AK) Aug 24, 2011
Member since Aug 2011
Catherine is a game I personally haven't seen done before. It has a very intriguing storyline with a great puzzle aspect. The way they let you decide how the story goes makes the game that much better. I wouldn't buy the game but renting it is a must in my opinon.