Castlevania Goodness
posted by lazygamer (Northridge, CA) Dec 12, 2006
Member since Jan 2003
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Once again, Dracula's castle rises up and must be dealt with. In this adventure, you can switch on-the-fly between a weapons-guy or a magic-girl. Instead of the levels being confined to the castle (reverse or not), you'll be fighting a catalog of monsters throughout the various paintings (hence the "portrait of ruin"). The story, taking place during World War 2, is written well enough.
Most familiar to the Castlevania franchise is the great gameplay. Platform games, especially 2D ones are of rare beauty and this title maintains it well. Also making a comeback are equipable weapons, secondary weapons, armor, spells, etc. What doesn't make an appearance (and sorely missed) is the monster soul-collecting from the "Soma" series games (e.g. Dawn of Sorrow). The idea of catching the souls just to see what power you would obtain gave the game a whole extra layer. Swapping characters doesn't seem to make up the difference either, since you tend to stick with one. But numerous save points and warp portals allow for a gamer-friendly experience.
Unlike the other DS Castlevania game "Dawn of Sorrow", I have yet to see any touchpad use in "Portrait of Ruin". No real loss, but it would have been interesting to see how it could have been improved (you can, however, create your own badge or logo).
Overall, this game maintains the great quality of the Castlevania franchise, trying new things by sacrificing others. No huge gain, but no loss either.
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