The series is becoming a bit stale.
posted by HardBoiled (TARZANA, CA) Dec 28, 2008
Member since Aug 2007
I am proud to admit that I am a Castlevania fan since day 1 on the NES. I have very much enjoyed all the recent GBA and DS games. However, this most recent one almost pales in comparison to the last few. In fact, not since Aria of Sorrow have I been impressed with the direction this series has taken. Story aside, the fundamentals have not changed. In most cases this is a good thing, but when your on the 20th game or so in the series, the game does become a bit stale. Level design, enemies, and way of advancing has not changed at all. You play as a new character this time around and absorb enemy powers to use as weapons called glyphs. Its really no different than in previous Castlevania games when you find a sword or shield. Not all enemies give you glyphs, but you can assign up to 2 at a time to vary your attack patterns. After a few hours with this game, I found myself bored simply because it feels like I have done this so many times. In the beginning levels you fight the standard selection of enemies, skeletons, bats, lance soldiers, axe men, the usual lot. You pick up foods stuff, potions, and find HP or MP power ups to level up and increase your health and magic. And that's what my gripe is about with this game is that I've done this same thing dozens of times before. Rather than explore one giant castle, you travel between different locations. The more power ups you get the more areas you can explore. So there will be some backtracking. This is no different than exploring one giant castle with different areas attached to it, such as an underground water level, cave level, sanctuary level, etc. No different than previous Castlevania games. One thing good I have to say about this game is the music and control interface is as always excellent. Rent this game first before buying. And if anyone from Konami should happen to read this review, please take note. More originality is needed.
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