posted by Circus15 (ALTAMONTE SPRINGS, FL) Dec 3, 2010
Member since Jan 2010
The latest installment to the Castlevania series is alright. Lords of Shadow got one part from the previous games right and that would be including the Belmont's back into the series. We take control of a new Belmont named Gaberial who is a member of a religious order bent on protecting the world from evil. His cross happens to be his whip and you can to get different upgrades for your cross to do special tasks. You are also given the ability to control two different kinds of magic: light and dark magic. The other that is nice is the narration from Patrick Stewart. The thing I didn't like were all the boss battles and puzzle solving. I had to set the game on the easiest setting and still took five tries just to beat the boss battles. I absolutely hate the RPG elements in this game. I have to beat every baddie I come across just to get enough experience in order to unlock special attacks. Even after unlocking them I still can't use them properly. Anyway, Lords of Shadow is a good edition, but still not as good as the old Castlevania from the NES game system.
this game was tight the reflexes were amazing but as i went through the game i was hoping that he would be able to choose a side like choose lycan or vampire i think it would have made the game better like get bitten by the lycan leader then kill him and take his power and his army. it will be more fun if there were games like the movie underworld around go wolves!.
Everyone knows that 3D and Castlevania are two things that never seem to work together. Every time before a new one is released, we are told that they got it right this time; this will be the good one. And for once, it’s actually true. This is probably the best 3D Castlevania game ever. That may be considered a backhanded compliment at this point, though.
But Lords of Shadow gets a lot right – mostly through imitation. It follows the standard formula used in almost every action game of this era: simple 3D beatemup combat, cinematic platforming, and plenty of key and switch puzzles. Some of the ideas are lifted directly from its contemporaries, like the beam-balancing sections from God of War and the light and dark magics from Dante’s Inferno.
Most of those elements are handled well, and the story is interesting despite the flowery and excessive dialog. The story is narrated by Captain Picard, who occasionally escorts you as an ally. You are also sometimes helped by a horse that talks like a Dracula. But there are some rough spots. The camera is a mess, and it often zooms out until you are a mere handful of pixels or shifts suddenly and locks your movement to a direction that is no longer in relation to the camera angle. It is sometimes too picky about where switches are activated, and the control mapping is messy and sometimes confusing because it relies on too many shift keys and context-sensitive actions.
There’s little here to remind you of any previous Castlevania games. The music, art style, and tone of the game are completely different. It has to be said that this is a long game, and I feel certain that it took me at least twelve hours to complete its twelve chapters. Whether or not you enjoy those hours will not be determined by how much of a Castlevania fan you are, but rather how much you enjoy this type of action game.