posted by 666Lildemo (NORTH VERNON, IN) Oct 18, 2010
Member since Jul 2009
While i really enjoyed this game, its just not castlevania to me...chopping the game into chapters didn't help, but the lack of actual leveling when you gain experience and the slow pacing between upgrades didn't do much for me either.
The gameplay is god of war'ish, without being able to choose your weapon. While thats not a bad thing most of the time, its not what i expected out of this great series. I have enjoyed every castlevania since the NES, i even loved the ps2 3d attempts at castlevania....but this just doesn't do it for me.
Audio is typical of this kind of game, basic goth style music that fits most of the time, and the intro read at the beginning of each stage is cool, but i feel like it was a bad way to tell the story.
Graphics are good, the cgi when they use the in game models looks shoddy however, other than that though, the game looks good.
I feel disappointed with this game...while i enjoyed it overall, I just dont feel sucked in like i have with all the other Castlevania titles. I admit however that i hold this title up to higher standards than i would a usual game, simply because i do enjoy castlevania so much. Had this been just another action/adventure game i would have given it a solid 8, as a castlevania, it gets a 7.
After the past two castlevania games for the ps2 I didnt have high hopes for this one. But the maker of metal gear delivers!! Think God of War mixed with Prince of Persia but with trolls, vampires, werewolves, witches, and zombies. This game is awesome and has a great story and ending. A must play.
A fun, albeit formulaic, linear gothic adventure a la God of War. What feels familiar has not been injusticed. The flavor lacks any Castlevania nostalgia for the most part, but is still a hearty foray into a very Castlevania-ESQUE universe.
Gabriel's whip is a fantastically sweet weapon that gets upgraded with new technology as you prgress through the story. Along with that new technology comes the ability to revisit areas previously inexplorable, as well as the expected new combat moves. The combat itself flows dynamically and God of War fans will be right at home.
The codex is fascinating, with well-written details and stories for every new ally, enemy, artifact, and previously slain warrior you stumble upon. Unlockables and hidden upgrades are very satisfying for those who enjoy such things.
The audio and visuals are epic. Each new level inspired a jaw-drop from me in regard to presentation and ambiance. It's a perfect mix of gothica and organic terror, and in such a balanced way that it's hard to tire of the scenery and settings. The VOs are superbly done (hard to go wrong with Patrick Stewart).
Replay value is very high, as replaying levels for more XP and to find things you couldn't access before is a welcome necessity. Trials unlock after completing a level, challenging you to try again and meet specific requirements that range from piece-of-cake to you-want-me-to-do-what? Artwork is slowly unlocked in the Extras section, as well as some other surprises that I won't spoil.
For me, the only shortcoming of this game is how copycat it is, but that doesn't spoil how fun it is. It's very polished, well-executed copycatting and provides its own spin on the formula that I enjoyed 100%.