I played up to the lord of the lycans 2nd phase, and I gave up. Just ripped the game out of my ps3 put it in the envelope and Im actually considering running to the post office right now at 6am on Sunday to send this one back. The graphics are nice but the game play lacks everything the Castlevania legacy should deliver on and the frustration just isnt worth working my way through a ho-hum generic action game wearing a Castlevania skin. Its obvious Konami was milking the licence to sell units and I so wish they wouldnt have soiled the franchise name with this trash.
I know what you are thinking.
How can it be possible? If the trailers looked so great.
Well, I can tell you that I was also fooled by the f###! trailers.
Except for the name of the main character (Gabriel Belmont) and the battle cross (a new version of the vampire hunter whip) The game has nothing to do with the Castlevania saga.
Repetitive enemies (werewolves, gremlins, trolls and cute little devils that explode if they touch you)
I've been playing the game for a whole week and I have not encountered any of the traditional Castlevania enemies (vampires, skeletons, bone dragons, etc.)
With so many great original songs in the Castlevania saga, not one of them was included in this game.
Puzzles are easy to solve even for 10 year old kids.
Great environments, but they all fall apart with the lack of the Castlevania game experience.
One last thing, the controls also suck, parry and roll are completely useless and you end up looking like a f###! armadillo rolling all over the place.
WHAT WERE THEY THINKING!!!
The only positive think about having this game in my game queue is that I didn't buy it
I dream of a new GOOD version of the Symphony of the Night game
Castlevania: Lords of Shadow borrowed concepts from every hit adventure title out there (God of War 3, Shadow of the Colossus, Assassin's Creed, Devil May Cry, Prince of Persia, Resident Evil...) -- and in the process, it lost its identity. By the end it felt like it was a third party game borrowing elements from Castlevania. And listening to Patrick Stewart's narration made me think I was playing Legend of Kyrandia again, only to find I had to keep playing this uninspired "reboot".
The fighting is repetitive and uninspired, even with move upgrades. Triggered dialogue during the puzzle stages (such as the crystal stage) can be monotonous and extremely annoying. It was a huge buzz kill for me. The hit detection can be way off, most notably during boss battles, and critical blocks can be difficult to pull off during unexpected slow downs. It was an ambitious title that missed the target in many ways.
Slow to start + been there done that + frustrating gameplay = 5.
However, the musical score is fantastic and the moves list UI is beautifully done with hand-drawn animations. And Patrick Stewart is the man. He could make Devil May Cry dialogue sound exciting.