posted by DragonWalrus (YOUNGSTOWN, OH) Apr 29, 2013
Member since Apr 2013
Mirror of Fate fails to live up to the expectations established by Lords of Shadow. Keeping in mind the game is meant to be a tie-in between the original and the sequel, it offers little in the way of actual new story or new gameplay mechanics. It is in essence a much simpler version of Lords of Shadow. Breaking it down by parts, the controls lack the polish needed to compete on a system that thrives on it's strong platformers. The combat is incredibly simple and usually just comes down to button mashing Y. Graphically and musically the game doesn't have any moments that really grab your attention. One of the defining characteristics of the Castlevania Series has been the challenge they offer, a challenge that is sorely lacking here. Every other room seems to have a full health and mana fountain, and if somehow you die you will respawn in the room likely a foot from where you died. On top of that bosses have phases so if you beat one part of the boss and die, you start on the next part of the fight. As a whole the game doesn't do anything badly, but it definitely doesn't do anything well and at about 8-10 Hours for full completion it really doesn't offer any replayability. If you enjoyed Lords of Shadow and are looking forward to the sequel it's a good way to pass the time. If you are looking for a good Castlevania just play Lords of Shadow or Symphony of the Night.
at least for me the point of gaming is to have fun and this latest Castelvania was a lot of fun. I was surprised because i did not like the last one but this one is good looking, plays well and although it can get a little tedious if you play too many hours in a row, is really a lot of fun.
posted by Mikey2x4 (LAGUNA NIGUEL, CA) Apr 17, 2013
Member since Mar 2013
Mirror of Fate has a lot to live up to being a 2D handheld Castlevania game. There has been years of great Metroidvania titles that came before that will no doubt be in people's minds as they play through the game. And while it's admirable that Mercury Steam wanted to do something of their own, it's a hard sell to the portable Castlevania devoted.
The main issue is telling the stories through three characters, but never really letting the player sink into any one of them. As soon as you find all of the gear for one character, you're moved on to the next.
The final act of the game is the strongest, but again, due to such a short amount of time with the characters, you're left wanting more by the time the credits roll.
A focus on only one character would have made the game feel better as well as an option for an entire castle map. Only getting the map for the section that you're currently in is rough. Especially when you're trying to get 100% completion.