Rent Castlevania: Dracula X Chronicles for PSP Games
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Castlevania: Dracula X Chronicles


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GF Rating

928 ratings

Critic & User Reviews

GF Rating

Very Good

Castlevania of old!

posted by Grock71 (GROVEOAK, AL) Mar 1, 2008

Member since Jan 2008

7 out of 7 gamers (100%) found this review helpful

I wanted to buy this game when it first came out, but a mojority of the reviews were negative. I rented it to give it a test drive. I must say that it is very similar to the oldschool Castlevanias with updated visuals, and nice sound. The only thing that I can complain about is I wish there was a little more depth. The real kicker is that you can unlock Symphony of the night, which in my mind is the best Castlevania ever. Yes its very hard and can be frustrating, but it makes you work to conquer the game. To all the reviewers that gave this game a bum wrap because it was difficult, GET OVER IT! This game is fun and is sure to be liked by true Castlevania fans.

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GF Rating


Rondo of Blood :)

posted by ZombieTony (SACRAMENTO, CA) Oct 25, 2007

Member since Sep 2007

10 out of 13 gamers (77%) found this review helpful

This IS the best PSP game I have ever played, I just bought it today. The graphics are great, the music is awsome, the gameplay is just like old school Castlevania games. The best part, it is actually challenging, pretty hard. This is a definate MUST HAVE title for the PSP.

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GF Rating


Not Impressed

posted by Krazydad (SEARCY, AR) Oct 31, 2007

Member since Dec 2006

9 out of 12 gamers (75%) found this review helpful

The game in itself is not bad, just not as impressive as I thought it would be. It captured the look, feel, and story of a Castlevania game but I felt like it dropped the ball on several parts. For one, the speed. Belmont seemed to be walking through syrup or sludge through the entire game. For having the blood line of generations of vampire hunters, he seemed to also inherit the speed of a 50 year old burned out hippie. Also, the boss battles seemed WAY to easy. The first few was just finding the right place to stand and whipping the evil out of them. There seemed to be absolutely no thought process behind the boss designs, or the AI that controlled them. Finaly, the level designs seemed way to basic to me as well. The branching areas were to far apart and didn't really make a difference to the outcome of the level (save the few extra characters you could find this way). Like starting with the first unlock able character, it had the Doom yellow key for yellow door that I have seen so many times before.

In all, the game did catch my attention for a little while, but didn't have the replayability aspect that I really look for in a game.

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