Critic & User Reviews
Castlevania : Dawn of Sorrow
posted by Dusk666 (LA PLATA, MD) Feb 2, 2008
Member since Jul 2006
1 out of 1 gamers (100%) found this review helpful
My personal favorite part of the game is the ability to bond souls to your weapons to make them better than you could have ever imagined. In short this game is awesome and I recommend it to all the users of gamefly those of which who have a Nintendo DS of course.
Solid Action/Adventure Game
posted by A7XGamer (SPRING, TX) May 3, 2006
Member since Mar 2006
7 out of 8 gamers (88%) found this review helpful
Value: 15-20 hrs. Gameplay
Castlevania: Dawn of Sorrow is the best Action/Adventure for the DS by far and I'll give my reasons. To start of the graphics haven't improved much since Aria of Sorrow but they have added some new things. Like blood and weather effects. The gameplay is the highlight of this whole game. First off the map being on the top screen and the action on the bottom was pure genius. Pressing start all the time to figure out where you were at was a pain in the butt in Aria of Sorrow. Theres also alot of items to collect if you have the patience of finding them all. The replay value of the game is great. The first time through the game is excellent but the second time is superb. Just play the game and you'll know why.
Required Gaming for DS Owners
posted by Kagenin (ROCKLIN, CA) Apr 18, 2006
Member since Jan 2006
7 out of 9 gamers (78%) found this review helpful
This one's definitely a "must have" DS game.
A Perfect Game.
posted by J2ThaD03 (HOLLIS, NY) Apr 22, 2006
Member since Sep 2005
3 out of 4 gamers (75%) found this review helpful
Not a bad title
posted by Jimbox114 (CHESAPEAKE, OH) Jan 16, 2008
Member since Apr 2007
1 out of 2 gamers (50%) found this review helpful
About the only thing that kept me from fully enjoying this game was the annoying use of the touchscreen and symbols. This would have been a neat feature for things like opening doors, discovering a secret passage, etc. However it just seems uncalled for to require you to draw these symbols perfectly in order to defeat a boss. It was this point that I quit playing the game and mailed it back.
A fun sequel.
posted by Quicksilver84 (SPRINGFIELD, IL) Jul 23, 2013
Member since Jul 2013
The Bad: If this is a sequel, why don't you still have all the old souls you collected before. I know, too OP.
The Ugly: Just when you thought you were out.... the pull you back in.
WHY SO AWESOME
posted by dallash Dec 22, 2012
posted by leapers (BLACKWOOD, NJ) May 8, 2012
Member since Dec 2011
Phenomenal in nearly every way.
posted by godsmith2 (WILLIAMSTOWN, WV) Nov 4, 2011
Member since Oct 2011
The only two problems I have with this installment are the awful anime art style and having to draw on the touchscreen to defeat bosses, but don't let these flaws discourage you from playing this game.
posted by domnics (OCEAN SPRINGS, MS) Nov 7, 2010
Member since Jul 2010
An okay Action RPG for the DS
posted by Vegito (DULUTH, GA) Aug 26, 2010
Member since Jun 2010
posted by wizard1985 (MORTON, PA) Sep 5, 2009
Member since Sep 2009
posted by led518 (PARKERSBURG, WV) Mar 23, 2009
Member since Dec 2006
Well, its Castlevania.
posted by Teyaric (BRATTLEBORO, VT) Aug 3, 2008
Member since Nov 2006
A definate 7.
A Cheerful Sorrow
posted by alucardfan (DORAL, FL) Jul 5, 2008
Member since Sep 2006
For kiddies only
posted by jonfry (LOMBARD, IL) Jan 5, 2008
Member since Oct 2007
Castlevania: Dawn of Sorrow
posted by cooolpyro (WATERFORD, MI) Nov 11, 2007
Member since Nov 2007
2. multiple endings and separate modes. For example Julius mode (only available after you beat it in the medium ending)the game I sent back should have it.
3. Multiple weapons i myself was a fan of the axes great power and great range but go with whatever you prefer.
4. soul capturing is nifty when you beat monsters you can sometimes get their soul and get a neat new power some are on all the time as a point booster like + def or strength. Also certain ones are used as materials to upgrade your weapons so try and get 2 if you like the power it gives you and if it upgrades the weapon(s) that you like.
5. Breakable walls. Not just walls but the ground too so i advise if u like the small but fast weapons carry a mace or axe with you and check the walls and ground they lead to neat treasure.
Has Wi-Fi stuff but I can't help you on that stuff..
Boss fights can get really annoying. For example when you kill a boss you have to use the touch screen and draw a pattern called seals. Problem is you have to do it before the little fires go out and accurate too. At first the designs aren't hard but they gradually get harder. However they do have the option in your menu to practice them. I strongly advise practicing.. I myself didn't at first but then i found myself getting killed constantly by the bosses cause of the seals.
2. Some of the monster souls are very very rare For example the great axe armor soul. I gained literally levels 30-35 and 42-45 by trying to get his soul. it upgraded the axe to become really really strong but i never got it.. Also try to get as many different kinds of souls. some monsters may look the same but aren't the same. Some of their skills are used to break walls. these you will know by seeing their picture on the wall. some lead to treasure areas and others lead to very important areas so bust em all down
still going good
posted by Gloos101 (VANCOUVER, WA) Jun 28, 2007
Member since Jun 2007
Keeping it consistent
posted by FillVigo (SEATTLE, WA) Apr 23, 2007
Member since Apr 2007
Now we are in the DS and Wii generation. Games are no longer about who has the strongest graphics engine but who can make a game that hasn't been played before. And while Dawn of Sorrow is still largely based on SOTN in style and game play, it still finds a way for to make Castlevania feel new again.
I loved being able to see the map at all times and check my status without having to enter a menu. Or being able to navigate a menu with the stylus. The addition to using Spells by drawing them on the touch screen was awesome!!!
The only thing I hope they introduce in the next Castlevania game is a way to utilize the mic on the DS. My hope is that when you want to cast a say fire spell, you can just say fire, and the spell will be released. And while the voice technology is not there yet, it is an idea that I think the developers should look into.
All in all, this game only gets an 8 because it is similar to it's predecessors. although the touch screen adds a new element to the game play, the majority of the game still plays like most of the Castlevania games to come out since SOTN. Still, this game is fun, challenging, and worth playing!
GRAB THIS GAME!!!!
posted by Gamer100 (GAHANNA, OH) Feb 23, 2007
Member since Sep 2005
Good old castlevania is back!!! on the DS
posted by 968death (CASTLE ROCK, CO) Jan 29, 2007
Member since Nov 2005
So So DS version
posted by fleagle (PORTLAND, OR) Jan 11, 2007
Member since Aug 2004
Awesome Game Totally Worth It
posted by Zealot (CLEVELAND, TN) Oct 19, 2006
Member since Oct 2006
A class act.
posted by blueoyster (Fair Lawn, NJ) Oct 6, 2006
Member since Aug 2006
This one is definitely not a pick and play game, at least in the beginning. It is a little hard but very rewarding game. It has a lot of replay value too. You are missing one of the finest games on DS if you haven't played it yet.
Excellent addition to the Castlevania series!
posted by NyteWalker (FORT PIERCE, FL) Sep 25, 2006
Member since Jan 2006