Pc version Had so many Hackers and Bugs and lag. I played this game now On ps4 and found no issues. runs 55FPS on story and lobbies load fast, but not as fast as PC though. Story was good, not great considering its the same thing as the 5 other games. i am giving it a 9/10 because its 9 times better then PC, but still lacks the extra graphic effects, and only get 40-60 fps on ps4, which is a huge amount compared to FOV on PC. Still very impressed By the quality and barely any lag.
The review title pretty much says it all. I'll list the obvious negatives first:
Like you've probably already read, the game is very short. The missions are incredibly short. It's sad. I guess this is what a "rushed release" looks like because it just comes off as unfinished. It's as if there were a lot of good ideas, so they just did short versions of all their ideas & got it to press. This could have been a good game.
The pros: IMO, it's a cool concept. The ideas within the story were good. I kept wanting the levels to keep going, but then they ended. There is some decent scenery in the game. Some use of updated lighting & particle effects. The higher resolution was certainly nice, although once you got close up to objects - their last-gen low resolution textures were exposed. :'(
All in all, I'm glad I rented the game & played it. However I can't imagine the next COD game not looking light years better than this last one, because as I stated in the title - It's just a 1080p version of a last gen game with minimal particle & lighting updates & low res textures & bitmaps. I feel like there are some sad & embarrassed development teams at Infinity Ward right now..
posted by jaguar7676 (TITUSVILLE, FL) Apr 24, 2014
Member since Nov 2004
Ghosts is even more impressive on the next-gen hardware of the PlayStation 4. While the current-gen versions are just as competent as ever, rendering the chaotic shootouts at a smooth 60 frames per second, the PS4's next-gen artistry creates a much more immersive battleground. Those effects are most noticeable in the levels that emphasize lighting: the soft bokeh effects of floating embers on a burning oil refinery, or the way moonlight refracts and ripples while underwater. It's essentially the difference between a PC game running on high versus low settings. Each version is functionally the same, but all those extra effects add up to a more engrossing experience.
I only played the campaign, but the multiplayer looks to be fun as well. Call of Duty: Ghosts is a terrific first-person shooter.