Motion sensor shooting at the expense of intensity
posted by respawn (CHESTER, VA) Nov 15, 2010
Member since Jul 2010
gamers (72%) found this review helpful
First off the max amount of people able to play in a match together is 5 on 5 because that's the most the Wii can process. And it struggles with that.
Putting aside the fact that you would be playing with almost twice the amount of people in matches on the PS3 or 360, using a motion sensor controller makes everything a bit slower. Aiming for the kill, turning around, ect. If your attacked from behind your basically dead.
But there is a catch to playing this game on the Wii. You can use the classic controller(Gamecube controllers work). Doing that, it's basically like playing a regular shooter, and all your motions, I'm assuming, would be at full speed, giving whomever has the classic controllers the advantage over the guys who are using motion sensors.
If your going to stick with the motion sensors cause you enjoy the concept, I would suggest getting a zapper. Without it, the motion sensor controllers have terrible ergonomics.
The last downside other than of course sacrificing graphics playing on the wii, is the server for online play. The wii's server was unbearable. It would take me a third of my time playing just trying to connect to a game. And the bad part is it would tease you. You would get into a lobby. The lobby would fill. The map would load. And then boom, the server would crash and spit everyone back into the lobby saying, "there was a problem connecting with the server". I know it wasn't just me because other people with mics were complaining about it. Once back into the lobby, the lobby would close, then you would have to try and find a game all over again. Making attempt after attempt sometimes taking up to 11 minutes. Hopefully the server just has some kinks being it's a new game, but if not, theres always campaign mode.
Putting aside those cons, I would say I definitely recommend this game on the wii(can't wait to play the PS3 version) only on the basis that you have a classic controller, or a zapper. And hopefully the servers get better.
gamers (69%) found this review helpful
i'll get right to it:
great story with lots of replay value
nice graphics but little special effects
multiplayer can be extremely fun( perks, killstreaks, etc.)
zombies are tough but great arcade fun
framerate is slow in hectic fights
zombies has only ONE MAP!
No cooperative play, not even drop-in/drop-out mode on other games
servers are slow
and yet, this just a great game on its own, and a little lacking compared to others.
presentation, campaign, and multiplayer makes up for it!
posted by reviewman8 (COLLIERVILLE, TN) Jan 18, 2011
Member since Jan 2011
gamers (69%) found this review helpful
I got this game because I thought it would be interesting what a first-person shooter game would be like on the Wii. I was skeptical at first but soon lightened up to it and got the hang the controls. The storyline is pretty interesting, but soon gets boring with the difficult to control camera. The pointer on the screen that points you where you need to go is very difficult to see, especially under heavy fire. The zombie mode was good but seemed kind of recycled from the other Call of Duty games. Multi-player was definatly the high point of the game. There are all new customization options and new weapons plus new killstreak rewards. It was very fun to be able to play multiplayer without haviing to pay for xbox live, all you need is a wi-fi connection. One of the only other bad thing I could find was that Treyarch lengthened the time it takes to bring up the sights on your gun, to prevent quickscoping. That itself is okay, but it definatly makes it hard to quickly aim with a normal gun at someone running past you. All in all this game was great.