gamers (87%) found this review helpful
I don't know why Atari spent so much time porting this game to the U.S. The graphics are Playstation-esque (they even had signs where mirrors should be that say "Sorry, mirrors were removed"). I know graphics aren't everything, but this is ridiculous. It's not horrible, or even bad-looking, it's just not worthy of being labeled an Xbox 360 game. That might be one reason they are only charging a last-gen price for it ($49.99).
Anyways, onto the gameplay. Let me just say that as far as gameplay is concerned, the best thing Bullet Witch has going for it is the fact that I sent it back already. To say it's frustrating is putting it gently. This is one of those games that makes me wish that Nerf would make a 360 controller that can withstand repeated chucks into the wall and elbows to the face buttons. I can't count the number of times I died for absolutely no reason. Enemies shoot through walls, but I can't even shoot through a chain-link fence. Stuff will fall from the ceiling and kill me even though it landed 20 feet in front of me. This is just a run-of-the-mill third-person shooter with magic tacked on. The spells are cool... looking. They're pretty much worthless, though. You get 3 major spells and some weak-sauce used for picking stuff up. You have to cycle through them, though, instead of having hot-buttons, and then once you cast it, you are shown a canned animation that throws your reticule all over the place making it hard to aim, and if you are hit during this process you have to start over again. If you do get the spell off, you are stuck there for the duration and easy pickings for your enemies, i.e. you get killed. It's annoying and pointless. After dying a few times, I gave up on spells all together and just shot everything.
Even with all the dying, I beat this game in about 4 hours (there's only 6 levels).
posted by Cettywise (MINNEAPOLIS, MN) Aug 29, 2011
Member since Apr 2011
gamers (100%) found this review helpful
I gave this game an 8 out of 10. I am a fan of third-person shooters and Bulletwitch delivers a unique style to the genera. I may be a bit biased because I'd love to see more games like this on the market. Imagine giving a Final Fantasy style black mage a mini-gun with unlimited ammo. That's pretty much Bulletwich in a nutshell.The gameplay is solid with a decent level of destruction, and mixing the different weapons and magic is very cool.
No game is perfect and Bulletwitch is not without its flaws. The old school graphics do detract from the epic boss battles, and the limited enemy variations means one play-through will probably be enough.
I would definitely throw this game into the cult-classic category along with ICO and EDF:2017, simply because it isn't for everyone. However, in my humble opinion it's worth a try.
posted by CODEWERKX (MOUNT VERNON, NY) Mar 9, 2007
Member since Sep 2004
gamers (82%) found this review helpful
seems ALOT of reviewers feel the necessity of slamming this game as being too derivative (why no one mentions GUNGRAVE is beyond me !!!!!) but that is the nature of gaming in general. i am at the battle on the fuselage of the 747 and have found this game to be great interactive entertainment. the story is interesting in a 'what will happen now' way....whose side is anyone REALLY on. it is refreshing to have a protagonist such as alicia in a game of this nature. the aiming reticule is a tad off, but after a few minutes of play you adjust to this and happily have unlimited ammo. i often step back and wonder what gamers want when they play games. i am not looking for intellectual advancement but recall what i am doing...playing a video GAME.