gamers (87%) found this review helpful
I don't know why Atari spent so much time porting this game to the U.S. The graphics are Playstation-esque (they even had signs where mirrors should be that say "Sorry, mirrors were removed"). I know graphics aren't everything, but this is ridiculous. It's not horrible, or even bad-looking, it's just not worthy of being labeled an Xbox 360 game. That might be one reason they are only charging a last-gen price for it ($49.99).
Anyways, onto the gameplay. Let me just say that as far as gameplay is concerned, the best thing Bullet Witch has going for it is the fact that I sent it back already. To say it's frustrating is putting it gently. This is one of those games that makes me wish that Nerf would make a 360 controller that can withstand repeated chucks into the wall and elbows to the face buttons. I can't count the number of times I died for absolutely no reason. Enemies shoot through walls, but I can't even shoot through a chain-link fence. Stuff will fall from the ceiling and kill me even though it landed 20 feet in front of me. This is just a run-of-the-mill third-person shooter with magic tacked on. The spells are cool... looking. They're pretty much worthless, though. You get 3 major spells and some weak-sauce used for picking stuff up. You have to cycle through them, though, instead of having hot-buttons, and then once you cast it, you are shown a canned animation that throws your reticule all over the place making it hard to aim, and if you are hit during this process you have to start over again. If you do get the spell off, you are stuck there for the duration and easy pickings for your enemies, i.e. you get killed. It's annoying and pointless. After dying a few times, I gave up on spells all together and just shot everything.
Even with all the dying, I beat this game in about 4 hours (there's only 6 levels).
posted by CODEWERKX (MOUNT VERNON, NY) Mar 9, 2007
Member since Sep 2004
gamers (82%) found this review helpful
seems ALOT of reviewers feel the necessity of slamming this game as being too derivative (why no one mentions GUNGRAVE is beyond me !!!!!) but that is the nature of gaming in general. i am at the battle on the fuselage of the 747 and have found this game to be great interactive entertainment. the story is interesting in a 'what will happen now' way....whose side is anyone REALLY on. it is refreshing to have a protagonist such as alicia in a game of this nature. the aiming reticule is a tad off, but after a few minutes of play you adjust to this and happily have unlimited ammo. i often step back and wonder what gamers want when they play games. i am not looking for intellectual advancement but recall what i am doing...playing a video GAME.
posted by whiteyoshi (OAKLAND GARDENS, NY) Mar 12, 2007
Member since Feb 2007
gamers (81%) found this review helpful
I am awfully disappointed after playing this incredibly short and boring game. I didn't think this game would be great nor so bad before it came out but I tried it anyway. Bullet Witch is a typical action demon shooter who Alicia, the main character, can use magic and her huge broom gun machine. The magic is nice but most of the time, you won't need to use magic unless you are told to do so. Throughout most of the game, you'll be loading billions of lead into your enemies' skulls.
The game has 6 easy stages with recurring enemies, zombie troopers and some other freaks. I cannot forget to mention the bad AI that makes the game easier.
The level designs are huge but that's not a good thing. Most of the time, you will never be informed or have any clue to where to go next so you'll run around in huge areas trying to find a new zone with monsters to kill. There are indicators but they appear at moments where the target is obvious.
The controls are a bit awkward, controls that I have never utilized before in any game that I've played but it takes some time to get use to it.
Another bad thing about this game are the costumes... Where are the downloadable costumes?? I've rented this game for almost a week since the game was released and Atari has never put up new costumes to download.
It's a shame that Atari had to sacrifice gameplay and graphics to build huge levels. There is some replay value, that is, if you want to play the game again on different difficulty levels which won't be hard since your upgrades from the first file will transfer over to the new game. The only good thing about this game are the easy achievements by beating stages and earning gamer points.