This game fills my rage meter...
posted by Twizlex (DAUPHIN, PA) Feb 27, 2007
Member since Jul 2006
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I don't know why Atari spent so much time porting this game to the U.S. The graphics are Playstation-esque (they even had signs where mirrors should be that say "Sorry, mirrors were removed"). I know graphics aren't everything, but this is ridiculous. It's not horrible, or even bad-looking, it's just not worthy of being labeled an Xbox 360 game. That might be one reason they are only charging a last-gen price for it ($49.99).
Anyways, onto the gameplay. Let me just say that as far as gameplay is concerned, the best thing Bullet Witch has going for it is the fact that I sent it back already. To say it's frustrating is putting it gently. This is one of those games that makes me wish that Nerf would make a 360 controller that can withstand repeated chucks into the wall and elbows to the face buttons. I can't count the number of times I died for absolutely no reason. Enemies shoot through walls, but I can't even shoot through a chain-link fence. Stuff will fall from the ceiling and kill me even though it landed 20 feet in front of me. This is just a run-of-the-mill third-person shooter with magic tacked on. The spells are cool... looking. They're pretty much worthless, though. You get 3 major spells and some weak-sauce used for picking stuff up. You have to cycle through them, though, instead of having hot-buttons, and then once you cast it, you are shown a canned animation that throws your reticule all over the place making it hard to aim, and if you are hit during this process you have to start over again. If you do get the spell off, you are stuck there for the duration and easy pickings for your enemies, i.e. you get killed. It's annoying and pointless. After dying a few times, I gave up on spells all together and just shot everything.
Even with all the dying, I beat this game in about 4 hours (there's only 6 levels).
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