Rent Brothers in Arms: Road to Hill 30 for Xbox
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Brothers in Arms: Road to Hill 30

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Also on:PS2

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GF Rating
7.7

2287 ratings

Critic & User Reviews

GF Rating
9

Excellent

Brothers In Arms: Road To Hill 30 Review

posted by Junior (WAUKEGAN, IL) May 15, 2006

Member since Sep 2005

2 out of 3 gamers (67%) found this review helpful

This WWII FPS is one of the best out there. It is a very authentic video game. The weapons look and feel very reel as well as the characters. If your getting shot at and nearly getting your head blown off they'll yell at you to get down or behind cover. As the game goes on in days you see how tired the solders are because they get purple bags and blood shot eyes. The AI is descent. If your charging straight at them with no suppressing fire they will mow u down with bullets. You need to use strategy to win this game. The only problem I can see in this game is the graphics. This isn't Half Life 2 or Final Fantasy. The characters look a little chunky and big. They're is a bit of lag in tight situations which gets frustrating. Brothers in Arms is one of the best FPS I have played. So rent it and then buy it.

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GF Rating
1

Horrible

Dont waste your time

posted by AMJH136 (WATERTOWN, WI) Jul 6, 2012

Member since Jul 2012

Does not work with Xbox360, don't waste you time on the game unless you have the original

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GF Rating
7

Good

Brothers in Arms: Road to Hill 30

posted by gamerdaily (NEWPORT NEWS, VA) Sep 2, 2011

Member since Sep 2011

Graphics- graphics are ok, but Character models need more variety

sounds- this game will sure leave you deaf

controls-impressive controls for an xbox game but how do you melee

visuals- impressive but not such an call of duty look alike

value- good game but not all that great

Overview

The focus on team command is emphasized by providing the player with a highly unstable firing capability. Instead of having almost perfect accuracy with weapons in games like Call of Duty, Brothers in Arms models weapons with erratic accuracy, and enemy fire can heavily interfere with a player's aim to simulate the effects of suppressive fire. The relative lack of accuracy is designed to simulate the difficulty in hitting targets in a combat situation as well as forcing the player to use team members to engage enemy units and provide better tactical opportunities.

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