Critic & User Reviews
posted by Zekegedd (Marble Falls, TX) Jun 24, 2007
Member since Jun 2006
8 out of 8 gamers (100%) found this review helpful
a game that deserves more than 10!!
posted by mrdude311 (DEADWOOD, SD) Dec 4, 2009
Member since Nov 2006
4 out of 4 gamers (100%) found this review helpful
posted by amnefarius (PALM BAY, FL) Feb 10, 2007
Member since Feb 2007
11 out of 12 gamers (92%) found this review helpful
My only complaint was that some parts of the game were ridiculously hard (think trying to deal with invincible enemies while navigating a maze-like building).
posted by beruzeruku (WOODBRIDGE, VA) Jul 31, 2009
Member since Jul 2007
1 out of 1 gamers (100%) found this review helpful
Awesome Story Average Game play
posted by MikDaMan58 (FLAGSTAFF, AZ) Jun 5, 2006
Member since Sep 2005
5 out of 7 gamers (71%) found this review helpful
While the story is the strong point the game play has some issues. First off the look sensitivity needs some time to get used to, because if you change it the game play is made a bit tougher. After the first two hours though you should have the hang of it and be killin a plenty. The neat thing about this game is that the focus is just as much on hand to hand as it is on gun play. As you progress and the enemies get tougher you gain new abilities that make you so powerful you'll rarely if at all use a gun.
The one major issue with this game is the lack of variety in level and enemy design. There is probably about twenty or so enemy designs. The levels fair no better as once your in a area most of it looks the same. This doesn't take away from the title that much but still it would have been nice to see more variety. That being said there are no loading screens in the game. When you enter a new area the game stops you get a loading message in the bottom of the screen and in 5-10 seconds your right back in the action.
Overall Breakdown is a great experience, the story is great, game play is good and it evan has multiple endings(follow her at the end, you'll see what I mean).
If you want that challenge......
posted by Gemini27 (HOUSTON, TX) Oct 20, 2006
Member since Feb 2004
1 out of 2 gamers (50%) found this review helpful
Best game i ever played.>.<
posted by KH2fan (ANTELOPE, CA) Jul 20, 2006
Member since Apr 2006
1 out of 6 gamers (17%) found this review helpful
Breakdown: The Title Says it All
posted by 00ian00 (HAZEL GREEN, AL) Dec 31, 2006
Member since Dec 2006
1 out of 11 gamers (9%) found this review helpful
the worst game ever made
posted by iceman27 (GRANBURY, TX) Jul 31, 2006
Member since Jul 2005
1 out of 18 gamers (6%) found this review helpful
Breakdown = First Person Awesomeness
posted by insomnimaniak1 (GILMANTON, NH) Sep 15, 2012
Member since Dec 2011
This game has everything a first person shooter / action game should have. From punching AND kicking with your martial arts skills to shooting down enemy military this game was way ahead of its time. Also, for a xbox game, its a little tougher than most games making it challenging and the graphics are pretty good. Plus this game has a pretty good storyline and its actually a longer game so you won't run out of fun to fast. This game is probably one of the only xbox games where you can actually punch and kick, do backflips (spoiler), and actually get knocked over from enemies.
If you haven't tryed out this game and love action / shooter games, this game is a MUST to try out. I personally think this game should be remaid for the xbox 360 or it should have a sequal.
worst xbox title
posted by dieeeeeeee (BASKING RIDGE, NJ) Jan 1, 2011
Member since Nov 2010
Awesome story, horrible gameplay
posted by reaper819 (LINEVILLE, AL) Dec 17, 2010
Member since Dec 2010
posted by fill86 (PITTSBURGH, PA) Apr 21, 2009
Member since May 2006
Breakdown: kinda broke down
posted by shadowfire (GRAND JUNCTION, CO) Feb 21, 2009
Member since Apr 2005
The story, when it actually starts, is a huge mind bender. The unfortunate part is that the story takes a long time to actually start. In the whole body of the game not much happens other than you beat on some enemies and shoot some of them.
The shooting in the game is very frustrating. Having a 4 weapon selection, only 3 of which can be used on regular enemies, there's not much variety. Your character becomes frighteningly innacurate at medium-long range and you are forced to close the distance and take large amounts of damage to get close enough to hit them. Then there's the hand-to-hand combat, oh boy. While keeping things inventive by giving you a large selection of moves, most of the moves are sluggish and don't deal considerably different amounts of damage. To add to the frustration it's also very hard. Your character moves slowly and when taking even a little bit of damage, will fall over, which takes forever and lets your enemy beat on you to take a huge chunk of your health. You can expect to get killed quite a few times before you get the hang of it.
Overall, the game was not made extremely well. with the extremely sluggish hand-to-hand combat, innacurate targeting and shooting system, and insane difficulty, it's understandable why many gamers would run in pure fear of this game. I myself however, was able to play through the entire game and enjoy it, while still being able to see the flaws.
Breakdown... it's all in the name
posted by JCDenton (FREEDOM, NH) Dec 29, 2008
Member since Mar 2006
Basically, this is Breakdown. It's big on concept, but lacking in many other areas. The concept: an adventure game experienced entirely through the eyes of the main character, enemies you have to fight with your fists and a mind-bending world that will make you question your sanity. To it's credit, these concepts are implemented in full force. How well they're used is another subject.
First, through-the-eyes gameplay has been explored in other games, but most have third-person perspective sections (Metroid Prime, Chronicles of Riddick). While this might take away from the immersion, it makes the gameplay more cohesive. With all the acrobatics in Breakdown, some players will likely get nauseous after the fifth evasive roll. And fighting can become disorienting, which you don't want when fighting.
Which brings us to fighting. The gun play works well enough, but the fighting sequences leave you dealing with big, bulky science experiments with mean left hooks. After you die a few times from overly-complicated punching mechanics, you'll likely be weighing how much you want to continue playing. This threshold is reached far too soon.
In the end, the gameplay is too counter-intuitive to keep you playing and the storyline isn't engaging enough to lead you through the slog.
You have to give Namco credit for having tried something different and for that it gets points. But a good idea does not automatically make a great game.
Break This Game
posted by OKRecords (ASHBURN, VA) Dec 30, 2007
Member since Nov 2007
If you're looking for a kick you in the face hard game, then this is certainly it. I found it too hard to enjoy.
posted by FLOWDANGO (MORRISTOWN, NJ) Jun 30, 2007
Member since May 2007