gamers (100%) found this review helpful
Those guys really tried to make a decent RPG game. You can see that their budget was limited but they did a good job.
Game costs $40 not $60 like all new games which is really fair. That game couldn't cost that much because it's too short and let's be honest- it can't compete with Skyrim or Dragon Age.
But there are few interesting things I really enjoyed:
1. Good combat. Even on the lowest difficulty it's not that easy. And it feels really good.
2. Some dialogs are funny or sound like regular people talking nowadays which is refreshing
3. Mathras character is awesome :)
4. Crafting or upgrading weapons and armor
5. Finding chests. Sometimes tricky which makes it interesting
6. Different choices you can make that can change the ending
Everything else is kinda ok. Graphics of course dated, quests are meh and game is so short. But I needed something to make me 'survive' till new Dragon Age or Witcher 3 and that works perfectly.
I tried to like it, I really did, but in the end..
posted by Ezra81 (NEW CITY, NY) May 23, 2014
Member since Jan 2009
gamers (89%) found this review helpful
A budget RPG that puts forth a lot of effort to be a great game but ultimately fails because it tries to hard at being like something else instead of something that could have been brilliantly original.
If you're trying to wonder what kind of RPG are you dealing with, think something along the lines of Witcher meets Dragon Age meets Fall Out 3's companion ability meets Elder Scrolls. Do you see? It tries so hard to be something great by using several great implementations from several great ORIGINAL games instead of just using its own potential to become something great. It fails to achieve because of this.
However not all is lost in its crowded gameplay. The story is still captivating, the scenery in most areas is quite breathe taking, the graphics are incredible which in many other cosole blockbuster rps falls short, cough cough Dragon Age cough cough. Sorry, case of bad PCtoConsolitis, luckily I hear promising things about the next one.
Anyway, besides story the game does hold some other unique features like a original karma system which in turn provides upgrades (and no not like in InFamous). The game basically gives you a choice of if you do EVIL ACTIONS, you become more powerful, stay good & well, not as powerful or rewarding why I need some sort of balance, maybe they should have implemented physical upgrades for good karma magic or demonic upgrades for demonic actions, but not in this game, the more bad you do the more powered you become giving into the demonic force inside you.
Voice Acting: D-
Gameplay Score: C
Bottom Line: Better to be a 2nd rate version of yourself, than a 1st rate version of someone else.
This review is the sole opinion of myself. Any opinion made is my own and should be reguarded as such. Should this review be similar in nature to any other it is not intended, & is entirely coincidental. Thank you.
posted by Tayot84 (MOUNTAIN HOME, ID) May 12, 2014
Member since May 2011
gamers (50%) found this review helpful
This game is unfortunately bad, (I also tried this out on pc so it's not a console issue) I guarantee you nobody worked on this game to make a cheap buck.
Combat has all the prerequisites to be fantastic, but enemies with range and magic ruin the fun of swordplay, plus dying isn't helpful in any way. Companions (you have a few to choose from but can only bring one) just die unless you tell them to be a useless punching bags. Bosses are not puzzles or challenges, but instead annoying pieces of running away from attacks and cheap shotting where possible.
The main theme of the game is that there is a fire swingen demon stuck in your character, and that pretty much saves the game from being unbearable. Your choices affect how much the demon takes control, which is fun because being bad makes your character more powerful and gets flame ruins spewing out fire or other demonic lookss. Being bad isn't terrible because of the bad dialogue, everybody lives in a time of castles and elves, but talk like 21st century diva's, even you own character, with the exception of the demon and the NPC's all fall into the categories of either jerk, idiot, or someone you want to kill. Their is literally no incentive to be good and very few moments tug at your heart enough to make you feel bad.
The setting is great, but walking through it feels weird for an indescribable reason. When the characters aren't standing still in awkward conversations they look awesome and movement looks mighty as you swing a claymore or ax and then go into stabby mode with daggers. The crafting system works, very well, you find materials and can create materials out of other materials, it's used to make mines, ammo, and upgrades. The upgrades add better, uncomplicated stats and looks to your gear.
This game could've been the next blockbuster rpg but instead your stuck in a trench bombarded with bad combat scenarios, bad dialogue, and the worst part is that you want to like this game so much.