This title has a great use of Unreal's primo physics engine for FPS's while incorporating really fun story lines and the basic RPG leveling/item scheme. It's an awesome game if you're into FPS's for more than just the online skirmishes and don't lose interest in story modes.
Other thought's: They could've spent more time on the RPG side of things and allowed for more basic actions as far as trading item/money/ammo. Also, for a game w/ a pretty decent amount of gore and swearing, the overall atmosphere plays out like Brock Samson going psycho in an episode of Invader Zim...
As a proof of concept, there is no game that can compare to this at this time. No, it's not a perfect game, but it's close and I think this deserves a 10 for potential of future releases. This is Fallout 3 meets Call of Duty: Modern Warfare. Before I go on, I can only say that this game needs to flesh out both sides of what it is presenting. The shooter elements need stronger multiplayer. If I can take on one person in a duel, why can't there be 4 on 4? Why not 6 on 6? Just make the arenas larger. Similarly, the RPG elements need to be expanded upon. I finished the game by level 36 & maxed out at 50. The customization for each character is limited, but I do appreciate the limitless combinations I can create. 4 characters & 2 runthroughs each seem adequate. Better multiplayer would make this a moot point.
Controls are smooth and even beyond the strafing ability you find in dedicated first-person shooters (FPS). The user interface can be a bit daunting at times, but it's relatively easy to use, once you get the hang of it. Still, it would be better to be able to compare items when purchasing other items or encountering them in the wild. At times, it's too easy to pick up and wield weapons. That wield control needs to be remapped elsewhere than the X button. Also, sorting items in the inventory is clunky, at best. I want to be able to sort by damage, value, etc.
The artwork is a masterpiece. One would think the cell shading would make for horrible game mechanics on a shooter, but it didn't seem to get in the way, while it exquisitely placed me in a cartoon world.
This is very addictive. Gun collecting never gets old.
I can't wait to see other game types produced with this same engine. I would love to see another WWII shooter done in this style, also, the thought of Dungeons and Dragons comes to mind, first and foremost. There is no reason games like Oblivion should have control over that fantasy element. Not when there are better engines, such as this one.