posted by CRH9280 (OKLAHOMA CITY, OK) Feb 22, 2008
Member since Feb 2008
gamers (60%) found this review helpful
The game is fun, and the missions are just challenging enough to keep you playing without getting discouraged. I like the different weapons on this version and the upgrades you can buy for your planes. The two player mode doesn't seem as fun as the original. The only complain I have is that your squadron members still do not help as much as they should, especially on the main objectives.
I gave this game a 2 because the controls were so bad and ruined the gameplay. I spent half the time with my plane upsidedown trying to line up enemy planes. It just doesn't roll like a simulator should. And the rudder is difficult to contol, being on the same stick as the throttle. It is very hard to slow down behind a target and use the rudder at the same time, because if you use rudder, your plane will speed way up.
It's a shame, because if the controls were on par with other flight sims out there, I think this could have been a really good game. As it is, I sent the game back the very next day.
Unfortunately, BA2 has a lot in common with its predecessor. The shallow, washed-out graphics, hollow-sounding weapons, and interminably idiotic chatter all return in the sequel (my favorite features: the "rubber boat in the bathtub" appearance of enemy vessels and the treetops your plane can fly "through"). So why did I play it? I have no idea. Maybe out of sentimental value since BA1 was the first game I rented on PS3. Maybe because I thought Ubisoft would have corrected the many shortcomings from the original instead of reproducing them down to the last detail. Maybe because I'm off my meds, you tell me.
The sad truth is that BA2 is just plain dull. Certainly, the game offers a broad assortment of mission locales (as did BA1), and can't be faulted for length. I don't have any complaints with the control schematics, either. But there's simply no punch to the game, no adrenaline rush, no scenes that make you jump in your seat. You move on to the next mission out of mild curiosity but not from eager anticipation. The screen is always cluttered with icons, hints, instructions, etc (yes, you can adjust these to an extent). Your squadmates, in addition to their inane babbling which sounds like it's being read right off the page, do little good for you, either.
It feels like a rushed title. What those of us need who are still waiting for the perfect WWII fighter game is for an Ace Combat-esque producer to lend some style, flair, and truly PS3-worthy graphics to the effort.