good for friends, not so for single player
posted by provalone (GRAND RAPIDS, MI) Jan 8, 2010
Member since Jan 2010
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I was really looking forward to a new 2-D fighter made by the Guilty Gear designers. I was hoping for the same subtle interweaving of a story and diverse combat that made Guilty Gear (hear onward refered to as GG) a legend in the genre. This was not what I got.
What I got was a fighter that shoveled overly thick plot down my throat at every turn and a cast of charaters that smacked of de ja vu. in the storymode, the walls of text that pass for cut-scenes make me dread losing a round for having to sit through them a second time more than anything else. As I tried every one of the characters out one at a time in the arcade mode, it felt like I was playing a game composed of copycats and hybrids. Some of the characters even used nearly identical attack animations and combat themes. All that was missing was my favorite characters from GGXX as retasked clones, a not-Eddie, not-Slayer, and, of course, a not-Baiken.
There is a bit of a bright spot to this whole thing, though. The new, and completely original, characters that are in the game are a load of fun to play as and have intresting abilities (such as chain combos and lightning traps) that break up the usual not-Ky vs not-Sol matches. The stages are well designed and aside from a few instances the AI is functional and challenging. The best use of this game in my opinion is the multiplayer, though if the story manages to grab you more than it did me, you should love the ability to save progress mid story, making replaying to reach the different character endings far simpler than in GG games.
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