posted by provalone (GRAND RAPIDS, MI) Jan 8, 2010
Member since Jan 2010
gamers (33%) found this review helpful
I was really looking forward to a new 2-D fighter made by the Guilty Gear designers. I was hoping for the same subtle interweaving of a story and diverse combat that made Guilty Gear (hear onward refered to as GG) a legend in the genre. This was not what I got.
What I got was a fighter that shoveled overly thick plot down my throat at every turn and a cast of charaters that smacked of de ja vu. in the storymode, the walls of text that pass for cut-scenes make me dread losing a round for having to sit through them a second time more than anything else. As I tried every one of the characters out one at a time in the arcade mode, it felt like I was playing a game composed of copycats and hybrids. Some of the characters even used nearly identical attack animations and combat themes. All that was missing was my favorite characters from GGXX as retasked clones, a not-Eddie, not-Slayer, and, of course, a not-Baiken.
There is a bit of a bright spot to this whole thing, though. The new, and completely original, characters that are in the game are a load of fun to play as and have intresting abilities (such as chain combos and lightning traps) that break up the usual not-Ky vs not-Sol matches. The stages are well designed and aside from a few instances the AI is functional and challenging. The best use of this game in my opinion is the multiplayer, though if the story manages to grab you more than it did me, you should love the ability to save progress mid story, making replaying to reach the different character endings far simpler than in GG games.
gamers (18%) found this review helpful
Rather imbalanced, there are some characters that are downright useless against smart players (Haku-Men), and some characters you'd be stupid not to use if you really really wanna win (Nu, Arakune).
Game feels slow, a little too punctuated. Punishes you for button mashing, which is good, but the button configurations are unfriendly to anyone who doesn't own a stick. It feels a little not right, too floaty.
Online play is wonderful. Soundtrack's a mixed bag. Visuals are stunning -- but that doesn't make a fighter.
This game works really well in many ways with fast paced combat that forces players on the offense all the time but as said by many, the balance issues causes certain favorites in character selection. So I say for the new revamped Continuum Shift, thank you Aksys!