Ok, so maybe I could learn this one with a tutorial or at least a learning speed. I cannot learn it at Rookie speed, it is way to frustrating. Next time remember to start slower. The game does seem like it would be fun but each time I tried I was frustrated with the speed, so am sending it back after 2 days.
Blast Works: Build, Trade, and Destroy is a retro-style shooter in which the player can attach destroyed enemies to their ship for extra firepower, or to act as a shield against attacks. This may sound like a good idea, but the attachments will always shoot in the wrong direction, and it's almost impossible to avoid enemy attacks as you attach more ships. There is a way to hide your attachments, but then you get no extra firepower or shielding, and your initial craft tends to blow up in 1 hit. It's almost impossible to show your attachments without getting shot by about 72,000 consecutive bullets, but it's that or dodging 71,999 consecutive bullets before getting nuked by one that you didn't see coming. But that's just the bad part. The editor is amazing! you can customize everything-background shapes, bullets (Screen-engulfing lock-on roundshot-to-shotgun- to- return- to- target blast!!!), your ships, and your enemies. you can even build stages, but they're only big enough for a boss battle. To create ships or shapes, just start from scratch or choose an existing item to edit. The selection of parts is limited, but the ending product will have a retro look to it. For enemies, though, you must use an advanced enemy creator. You can make "parts" of an enemy, each with their own style of movement and bullet projection. These "parts" can be made invincible, made to function as one or separately, and splinter or fragment if destroyed. All in all, this game is for 2 types of gamers: editor geeks, and people who are still playing on that ancient NES their great-grandmother gave them.