This game is a prime example of why so many people have gamefly. The voice acting was horrible, the autosave system was unbearable, the story was garbage. I have played some horrible games but none of them aggravated me to the point I wanted to break stuff.
First off lets start with the controls, when you start off (without your arm) the game lets you get the hang of using your pistol and basic combat, ok I can deal with this. Then you get your Bionic Arm! AWESOME! The tutorial shows you all of these awesome moves and then puts you back into the "real world". But wait..... I don't have those moves that you just showed me???????? NOPE, you get them later in the game by "remembering" them. HMMMM ok.
While I wasn't expecting this to be a GTA type atmosphere, I figured you could explore a little bit. Well you can until you hit the radiation wall of death and die. I would have preferred the invisible wall to this because there have been times in fights I have gotten knocked into the radiation wall of death and had to start from the last save......
Save Games and Challenges, now these 2 items frustrated me more than the same loading screen over and over. The game automatically saves for you, you cannot save your game, so its kind of like the checkpoint system. The Challenges - if you complete a challenge and die before you get a save game, you have to do the challenge again. ARGGHH.
But all in all, was it a fun 10 Hours of gameplay, meh it was entertaining at times, but the above is just the parts that Grin missed the mark on. While you dont know the moves at the beginning of the game, once you get the swinging down and "remember" all of the moves, it actually flows alot better. I only played the game on normal, but expect to die ALOT. It is a very challenging game, but once you get used to it, it seems to flow nicely. I can say I enjoyed the last 2 hours of gameplay alot more than the 1st 8.
The core gameplay mechanic of Bionic Commando revolves around the physics of the main character's bionic arm, which has a bit of a learning curve but ultimately makes for engaging, addictive fun, especially in the fast-paced multiplayer mode. The drawbacks of this game include a relatively uninteresting story, and the occasional trial-and-error tough spot that is made more frustrating by moderately long load-times and repeated dialogue sequences. The upshot is that the physics engine that runs the bionic arm is consistent and allows for some really creative gameplay in both the single-player campaign, and multiplayer modes. Definitely rent this one, but only buy it if you are a fan of the old-school Bionic Commando franchise. (Gameboy Bionic Commando FTW!)