Simply put I have ADD when it comes to games. If it starts slow or I have to MAKE myself play to see if it gets better then its a done deal, I sent it back. The story line seemed great it just kinda dragged along for me... What kind of pushed me to not like it as well (and this can possibly be explained later on) was that it seemed there were only 3 models of male NPCs and 2 or 3 female NPCs... so everyone looked the same. graphics were awesome as to be expected. So in closing I gave my rating based on playability, and for me I just couldnt push myself to play it anymore...
posted by Rockstar48 (SAINT PAUL, MN) Oct 14, 2013
Member since Oct 2013
gamers (50%) found this review helpful
I heard that this game will tick off patriotic Americans, but decided to try it out anyway, because the first two BioShocks were entertaining. I should have sent it back after the American Flag was torn up in the opening credits, but I forged on.
The game itself has plenty of BioShock weirdness, but I had to wonder who would write a storyline like this? Definitely some indoctrinated Public University malcontents. Who else would dream up robotic George Washington-looking machinegun-killing-machines, among other goofy things?
The best part of the game was when you get to bash in the skull of some character in the game that says to your character: "I'm a progressive!" Bam!
Sheesh! What a bunch of B.S.. I made it through about 30% of the America/religion bashing before I sent it back...and I'm a life-long Atheist!
I'm sure some lefty is going to be upset at this review, (if it even gets posted) but so be it. The 1st amendment goes for the Left and the Right.
If it wasn't for Capitalism, the makers of this game wouldn't have the ability to make a mint on it. Kind of strikes me as hypocritical.
Brilliant story, challenging themes, and beautiful art design. The problem: Everything between the beginning and the end. This game should have been presented in a form similar to 'Heavy Rain.' Instead, incessant violence abounds for seemingly no reason that connects to the plot. Aside from the absurdity of the redundant violence within the narrative framework, the learning curve was non-existent and the gameplay cumbersome, to say nothing of the numerous reported bugs. I finished out the final level on easy to get it over with, something I usually wouldn't even consider. But the battle just seemed yet another inconsequential set piece, in this case difficult just for the sake of it, wedged between an engaging narrative. I had more fun navigating through the shocking twist in the last fifteen minutes than I did any of the hours of pointless shooting.