Personally, I found it to disappointing for me, considering how of a development period it had. I'll give you my pros and cons.
-There are a lot of great moments in the game, many of them earlier on, and some at the end. But the in between felt bland.
-Almost all of the characters were well written, and mostly stay consistent to their role.
-Overall world was a visual marvel
-Magic (vigors) system was simplified greatly, of which encouraged you to use your full arsenal. Previous titles had many wasted abilities, but this one condensed them perfectly. I felt very powerful, but not cheap.
-Many hot button political/social issues were presented well earlier in the game, but they were pushed out later in-game. Not sure if this was a good or bad thing for the sake of story progression.
-Time period had so much more untapped potential; narrative went in so many directions that it lost its own identity. (Much like going through multiple Tears in-game) The explanation of many of story elements probably should have been tweaked better before releasing it as a final product.
-Overall gameplay felt watered-down
-A lot less moments of creepiness/scare factor
-Enemy types were very limited
-Exploration wasn't as exciting despite the environment being amazing in many parts. Scavenging only yields basic items like health, magic, and money
-weapons system has been cut dramatically. There were more in numbers, but several of them were variations which little to improve the feel of the usage.
-Upgrade and ammo system from previous titles was almost non-existent, upgrading only changes damage,accuracy, mag count.
-If you've played the prior installments, you may feel cheated.
-Overall game was somewhat short, with little REAL replayablity.
I've had the game for a couple days and spent a number of hours playing and I am really enjoying it. I cancelled my Gamefly membership almost 2 years ago because I had lost interest in video games, but when I saw a new Bioshock was coming out, my interests returned. I signed back up for Gamefly and I had played 3 or 4 games before this arrived, which had all left me disappointed. I felt like I was watching mediocre movies which had very little game play involved. I was very happy to see that Bishock Infinite did not follow that pattern. If you enjoyed the original Bioshock games, you will also enjoy this one. I've already gotten hours of enjoyment and I have yet to beat the game. I am collecting all the bonuses I can find to get everything out of the game I can. Very good game, I would recommend every video game player give this game a try.
gamers (45%) found this review helpful
No more hacking, no more setting up traps fortifying a room as a stronghold against enemies, where is the freedom to decide how to deal with enemies? This is a new kind of Bioshock.
That said, I had no problems with adjustment to the gameplay and the vigors, etc. I think what made it feel "UN-bioshockish" for me was the story and the amount of intense action. While the first one clearly had a political foundation (Ayn Rand). It didn't seem to go as over-the-top as this one did. This one felt almost like a blatant reinterpretation of modern political sects i.e tea party/occupy. At times it feels like a love-letter to progressive ideology. At times a distracting propaganda piece. But, it seeks to polarize and offend traditional values. Maybe that's the "Shock" of the game. I think a lot of people look at this game and think it is really intelligent and deep but in reality it is quite the opposite. It is pretty simple. This kind of analogizing is not new. Its basically the kind of technique a college professor would use to make a point.
The other aspect that was less than Bioshock-like for me was the amount of intense action. How could that be a bad thing? Well, I thought the first 2 games seemed to set a lot of mood and were a bit more focused. This one seemed at times to be almost Call of Duty- like with the amount of intense action. Often times you'll be spinning around, running around, jumping for skylines and searching for cover to recharge your shield. Most notably, the final battle on the Command deck is pretty extreme compared to the rest of the game. I found the first 95% of the game rather easy and formulaic in terms of enemies. Enter new areas, battle new enemies, move on, etc. That's fine, it moves the story along. Treading through the majority of the game is pretty easy. Until the end. The crazy difficulty spike at the end of the game isn't unfair, but it is out of place. The ending is a bit polarizing and for me, predictab