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BioShock Infinite


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Also on:Xbox 360
GF Rating

3507 ratings

Critic & User Reviews

GF Rating

Above Average

More Hype than Substance

posted by PrimeTyme (FAYETTEVILLE, NC) Apr 19, 2013

Member since Oct 2009

2 out of 3 gamers (67%) found this review helpful

If you play games for a story you will like the ending.. if you play a GAME for the "game play" Bioshock Infinite offers nothing new and feels very outdated. The guns are boring, the pacing is clunky, and enemies are not challenging.

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GF Rating

Above Average

Decent but not great

posted by Yikes78 (KNOXVILLE, TN) Apr 6, 2013

Member since Apr 2010

2 out of 3 gamers (67%) found this review helpful

The original Bioshock was fantastic. No. 2 was very good, but quite like a DLC to the original. Infinite is fun to play, but it isn't all that great. The Vigors are a lame version of their predecessors. Halfway through I realized I was ignoring the upgrades. I also realized the strategy to defeat most enemies was to stay away and pick 'em off one by one from afar. The narrative is extremely detailed, but it began to bore me. The collection system is now old hat and becoming tedious. The sky-lines quickly went from novel to nothing very special. Three times enemies have glitched and been hard to find amid walls. There has been some running around past sites not open until later. Bottom line: fun but average game; if you have not played original, play it instead.

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GF Rating


Great title for newcomers, but maybe not Bio vets

posted by P2D2 (NEW CASTLE, DE) Apr 3, 2013

Member since Apr 2013

2 out of 3 gamers (67%) found this review helpful

Personally, I found it to disappointing for me, considering how of a development period it had. I'll give you my pros and cons.

-There are a lot of great moments in the game, many of them earlier on, and some at the end. But the in between felt bland.
-Almost all of the characters were well written, and mostly stay consistent to their role.
-Overall world was a visual marvel
-Magic (vigors) system was simplified greatly, of which encouraged you to use your full arsenal. Previous titles had many wasted abilities, but this one condensed them perfectly. I felt very powerful, but not cheap.
-Many hot button political/social issues were presented well earlier in the game, but they were pushed out later in-game. Not sure if this was a good or bad thing for the sake of story progression.

-Time period had so much more untapped potential; narrative went in so many directions that it lost its own identity. (Much like going through multiple Tears in-game) The explanation of many of story elements probably should have been tweaked better before releasing it as a final product.
-Overall gameplay felt watered-down
-A lot less moments of creepiness/scare factor
-Enemy types were very limited
-Exploration wasn't as exciting despite the environment being amazing in many parts. Scavenging only yields basic items like health, magic, and money
-weapons system has been cut dramatically. There were more in numbers, but several of them were variations which little to improve the feel of the usage.
-Upgrade and ammo system from previous titles was almost non-existent, upgrading only changes damage,accuracy, mag count.
-If you've played the prior installments, you may feel cheated.
-Overall game was somewhat short, with little REAL replayablity.

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