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BioShock Infinite


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Used: $12.99

Also on:Xbox 360
GF Rating

3506 ratings

Critic & User Reviews

GF Rating


really great game

posted by zlariviere20 (WOONSOCKET, RI) Jun 8, 2013

Member since Sep 2012

this is the bets one by far and i seen soemone complaining tht they coudlnt start off with what they eft off with in the last one that would be becuase in the last you you were a big daddy in a whole different underwater world and there jus mad cuz they cant start the game off dominating also the system that which controls your powers is much different and i like it better i gave it a ten but id say the least this game deserves is an 8 because out of alot of other newer games this is one in a few that have cuaght my atention also the disc i got came with a free bioshock game download, the first one

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GF Rating



posted by JUKER (SPOONER, WI) Jun 6, 2013

Member since Jun 2013

did not like the fact, you can"t play again with the upgrades and guns you finished with. it had a rather dumb ending. fine to play thru once,but that was the problem. thank you.

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GF Rating


Bioshock build-up ends with Infinite fail

posted by Squisheep (SPRING, TX) Jun 4, 2013

Member since Nov 2012

Bioshock Infinite has mediocre gameplay and the first 3/4 of the game has a very nice story. The game falls into a few major pitfalls though, that make it a typical high budget disappointment.

Bioshock 1 and 2 had phenomenal gameplay that made both games ridiculously successful. Infinite dilutes that gameplay into spam-style combat against hordes of enemies capable of finding and accurately shooting you from any position, regardless of distance or of line-of-sight. No longer will you carefully pick battles and plan your strategy against tougher enemies (i.e. big daddies.) The actual controls, weaponry, and skills are quite fun, but feel like they belong in a game with a more cohesive and tactical combat setting.

The setting and characters of Infinite are incredibly well scripted, and the story does a phenomenal job of introducing you to both with taste and realism. Unfortunately there are two major places where the story falls onto its face, vomits all over itself, and drowns in its own waste.

The first is your objectives for the majority of the game, which are ludicrously pointless quests that have no way of achieving your character's objectives. To explain this without giving a spoiler, more than half of the quests follow this logic: "Someone I have absolutely no trust in promised to help me get out of the city if I bring them an apple pie. All of the apples in the city are in the military prison, so we will get ourselves arrested, get the apples, and fight our way out."

The second is the game's method of revelation. Every single detail of interest to understanding the two characters is introduced in the last five minutes of the game. Once these revelations occur, you will be treated to approximately five lines of monologue per character, and the game ends. After hours of build-up between Booker and Elizabeth, there is absolutely no emotional reaction between the two characters at the climax. A great Bioshock build-up ends with an Infinite

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