Bioshock Infinite has mediocre gameplay and the first 3/4 of the game has a very nice story. The game falls into a few major pitfalls though, that make it a typical high budget disappointment.
Bioshock 1 and 2 had phenomenal gameplay that made both games ridiculously successful. Infinite dilutes that gameplay into spam-style combat against hordes of enemies capable of finding and accurately shooting you from any position, regardless of distance or of line-of-sight. No longer will you carefully pick battles and plan your strategy against tougher enemies (i.e. big daddies.) The actual controls, weaponry, and skills are quite fun, but feel like they belong in a game with a more cohesive and tactical combat setting.
The setting and characters of Infinite are incredibly well scripted, and the story does a phenomenal job of introducing you to both with taste and realism. Unfortunately there are two major places where the story falls onto its face, vomits all over itself, and drowns in its own waste.
The first is your objectives for the majority of the game, which are ludicrously pointless quests that have no way of achieving your character's objectives. To explain this without giving a spoiler, more than half of the quests follow this logic: "Someone I have absolutely no trust in promised to help me get out of the city if I bring them an apple pie. All of the apples in the city are in the military prison, so we will get ourselves arrested, get the apples, and fight our way out."
The second is the game's method of revelation. Every single detail of interest to understanding the two characters is introduced in the last five minutes of the game. Once these revelations occur, you will be treated to approximately five lines of monologue per character, and the game ends. After hours of build-up between Booker and Elizabeth, there is absolutely no emotional reaction between the two characters at the climax. A great Bioshock build-up ends with an Infinite
posted by devonhumpert (SAINT CHARLES, MI) Jun 3, 2013
Member since Feb 2011
Without spoilers, I must admit that the story and aesthetic of Bioshock Infinite is amazing. There are many twists and turns throughout the story that will leave you in awe. However, I wasn't a fan of the combat but that's my own personal preference. You do acquire a range of different combat options through traditional guns and vigors (magic if you will) but it got really repetitive to me and made the game a chore to play at times.
With that being said, the story is what really kept me into this game. Without it, I would have probably quit about half-way through.