gamers (62%) found this review helpful
I may be in the minority here, but I enjoyed the previous two Bioshock games quite a bit more than this one. When I compare "Bioshock: Infinite" to its predecessors, it just seems blander. The graphics and music are wonderful, of course, but the gameplay seems less nuanced and much more straightforward. For me, the action consisted largely of running from one group of enemies to another, and dispatching them with minimal finesse. I miss the binary moral decisions that helped sculpt your character arc in the first two games, and I'm afraid Elizabeth is no substitute for the Little Sisters. There were no characters that I felt particularly attached to, and the story was confusing and much less satisfying.
Overall, it's a quality game, and it's worth playing at least once, but it doesn't benefit from being measured against its predecessors.
posted by Hero_of_Shapier (WEST COLUMBIA, SC) Apr 2, 2013
Member since Feb 2013
gamers (60%) found this review helpful
I will keep this review spoiler free. I am also reviewing from the standpoint of someone who loved Bioshock and Bioshock 2 and got all trophies/achievements in Bioshock, Bioshock 2, and Bioshock Infinite. If you've never played Bioshock, you might add another point or two to the score.
I found the narrative lacking in a number of areas. There are numerous plot threads that get started and go absolutely nowhere, leaving me scratching my head as to why they were even in the game at all. The "main" thread the game eventually settles into is replete with plot holes and lacks exposition in what I would consider key areas. I felt like the game were trying to say and do too much.
From a gameplay standpoint, the game is fun, but it isn't fun on the level of Bioshock. Bucking Bronco is like a very poor man's Telekinesis. Lack of environmental hazards like water puddles and oil slicks (they appear only infrequently) limit the use of shock/fire "vigors". I leaned heavily on Possession and Undertow, which are both completely overpowered if used to full advantage.
The supposedly impossible 1999 mode was a breeze using the above mentioned vigors, plus Return to Sender. I completed the final fight on my first attempt without even coming close to losing (I had initially played the game on its "Hard" mode), and having died only 3-4 times throughout the game (and could've easily avoided if I'd felt like reloading). Survivor mode without vita chambers in Bioshock was much more compelling, particularly when fighting Big Daddies.
That being said, the Skylines are a wonderful addition to the Bioshock line, and aerial combat was a blast with both enemies and Elizabeth jumping up on the skylines with you. Elizabeth is an engaging presence all around, and some of the scenes in Bioshock Infinite - particularly the opening - are some of the most beautiful settings I've encountered in a video game.
In the end, I left the game wanting a lot more in both story and difficulty.
gamers (50%) found this review helpful
Was close to buying this but so glad I didnt and just rented instead. Overall a huge disappointment. Obviously I'm in the minority here but not sure why all the rave reviews. Gameplay got downright boring after a few hours in and the lack of charm from the previous games were completely missing. Vigors were totally pointless as now you can get by using just your weapons. They skyhook feature seemed to be added as a last minute throw-in to make combat less repetitive.
Went back and played Bioshock 1 and 2 to compare to infinite and those games are so much more refined story wise and gameplay too.
Went from a buyer of this franchise to a renter now.