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BioShock Infinite

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Also on:PS3

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GF Rating
8.7

6124 ratings

Critic & User Reviews

GF Rating
9

Excellent

Great game

posted by AfterlifeX (CHATTANOOGA, TN) Apr 1, 2013

Member since Jun 2011

This game is much better than I expected. I thoroughly satisfied by it. Smooth Controls. Great integrated tutorials via actual fun game-play moments. Great story, LOVE the music (I have a thing for early American music). Just an overall great game experience. I really love the story.

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GF Rating
10

Perfect

Amazing

posted by Mjollnr (FRIENDLY, WV) Mar 31, 2013

Member since Mar 2013

Bioshock Infinite will go down as one of the best games this generation. Both visuals and the narrative are amazing, with a series of twists at the end that will render you speechless.

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GF Rating
9

Excellent

Looks like a keeper.

posted by Nemy009 (HOUSTON, TX) Mar 31, 2013

Member since Mar 2006

After playing around 3 plus hours of the game on "hard" (recommended), I can tell you that this is definitely a Bioshock game. The sense of atmosphere Irrational Games established in the original Bioshock is definitely noticeable in Infinite. A sense of deranged wonderment can be felt when you first step foot in the sky city of Columbia from knowing that although everything initially looks cheery, with the sun soaked streets and the sounds of festivities emanating from off in the distance; considering this IS a Bioshock game, things will soon take a twisted turn for the worse.

Graphically, the game does a good job of getting its points across. The before mentioned ‘sun soaked streets’ of Columbia almost gives the game a water-painted look similar to what you may have seen in TLOZ: Skyward Sword. Character design is a mixture of cartoon and realism which can look somewhat creepy at times, but I suppose that is what the designers were going for.

The controls are pretty precise, although I did find myself raising the sensitivity a bit, but more seasoned FPS gamers typically have to do this in games since default often times feels a bit too sluggish. Gameplay-wise the firefights are more frantic than in previous Bioshocks, which should appeal to those that felt the first two games where a little bit too slow paced for their liking, and the “vigors” (basically “plasmids”) give that second and third option to how you dispatch you foes. The “skyrail” system, from what I have experienced of it, adds a vertical dynamic to firefights, which will give fast twitch gamers an opportunity to really make use of their reflexes.

The sound at times seemed a bit muffled to me, especially during the ride up to Columbia. However, the first encounter with “Song Bird” was particularly bombastic and drove home the point that he is definitely a menace of epic proportions.

Anyway, so far so good. Hopefully it all holds together throughout ‘til the end.

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