Pros: This game is beautiful. The sights of this game just blow you away and in the beginning I couldn't help but admire all the beautiful sights of Columbia.
- The shooting is excellent. I am not a big fan of shooters but the way you use your weapons combined with your vigors makes it so much fun as well as the different vigor combinations you can do for devastating attacks.
- The story is awesome. It is slightly confusing and hard to wrap your head around as it deals with quantum mechanics and inter-dimensional travel and what not but it is very good. It is only made better by Elizabeth.
-Elizabeth is one of the greatest NPC's ever. She is with you nearly the whole game and never once got in my way. She is actually very beneficial by throwing ammo, health, and salts when needed. Also, she aids the story so much with her conversations and her realistic actions.
-This game is pretty long I played it on hard the first time and it took about 15 hours. I am also one of those gamers who looks everywhere and tries to find everything in the game. If you rushed it and played medium you could probably do it in 12 or 13.
-All the extras are awesome such as finding voxophones, which aid with the story, hidden caches, chests, and finding lockpicks to open secret rooms.
Cons: This game is pretty easy. My buddy played it on medium and said he didn't die once. I started on hard and died about 10 times. 90% of those were from the handymen. Also lockpicks are quite plentiful I opened every door and ended with like 30 of them. I recommend starting on hard if you are an experienced gamer. Although after you complete it you get a harder difficulty called 1999 and, I must say, it is rather difficult. Your vigors and vigor combo's are absolutely necessary as well as scavenging for supplies as you will be running out of ammo a lot.
This is a must buy. Everything about it is excellent. My only con, difficulty is offset by hard and made completely irrelevant by 1999. Get thi
The Bioshock games have always had a great world to immerse yourself in and this one was no exception with Columbia. But the world is only part of it as Bioshock developers have always had a fun and meaningful way to put difficult themes and messages in their games and I dare say are one of the only ones who can do it well. Of course what would be an immense world without an amazing soundtrack? You don't have to worry about that because again this game also has a soundtrack that makes you feel you are in that time while adding some new-ish songs to the era via time rips.
Since I brought up the time rips it is time I mention Elizabeth. Now normally having an NPC go around you all the time feels like a crummy escort mission. But Elizabeth is completely different in that you actually get attached to her and wish that she stay by you for the entire duration. Part of this is because of how she interacts with the environment but even more so because she will often throw money, ammo, and various other things towards you to aid you in the game. She rarely even gets in your way and seamlessly rides the skyrails. Ohh and the skyrails are simply amazing! They never feel like something required but a fun and nice addition to moving around Columbia.
As for the gameplay it is more or less the same as the previous 2 Bioshocks. I have seen complaints from some about the consoles version making you pause to select vigors or switch weapons but I didn't find it bad but rather a moment to plan strategy in the middle of the battle.
The only actual cons in this game is the lack of multiplayer, short campaign, and no New+ feature. For this I couldn't give it a perfect 10.
Overall I give this game a 9 out of 10. Again I only deduct mostly because of lack of multiplayer especially since the 2nd one had it. However the ending alone will blow your mind to pieces and warrants this game huge recognition. Simply put this game left me "Bioshocked"!