They threw away what I thought was the best part of the BioShock series - creative, strategic combat centered around pre-planning. All of the combat in this game is scripted mess you walk into - you can't pick the place or time, and don't have an opportunity to set up in advance. Minigames are also all gone (hacking, lockpicking, etc). Creepy twisted bad guys are replaced with boring soldiers with guns (feels more like Halo than BioShock). All that remains that looks like the series I love is a pretty atmosphere (admitted not as dark and twisted as it was) and a bizarre ending.
posted by Tayot84 (MOUNTAIN HOME, ID) Jun 28, 2013
Member since May 2011
gamers (50%) found this review helpful
For some reason, game makers think the best way to get you to like a game is to make you work for all of the cool toys you can get in a game and end it just when you fall in love with it. Annoyingly, it does. Trying out all of the weapons, all of the vigors, finding all secrets, and trying to learn about all the hidden parts of the story will increase your gameplay tremendously with no cost to fun. The story is good, the shooting is good, the vigors make for experimental fun.
What I didn't like was the lack of fun movement areas, the game hooks you on the sky-line parts where you can zip around shooting and diving on the helpless below, unfortunately these appear in big battles mostly and you have to walk the rest of the time. Your companion can also make weapons, allies, and tactical advantages for you but you don't get to toy with these since they are predetermined by the landscape. You will wish for more of each since they add to the level of creative fun you can have.
In short; I loved playing it, but hated that it ended with me feeling like the only way I was going to get more fun was by playing it over and over.
I recommend you rent this game, but for a long time!
posted by REDinSOXicated (SAN ANTONIO, TX) May 3, 2013
Member since Oct 2011
gamers (45%) found this review helpful
And I don't necessarily mean that in a bad way. On its own, its an average game. Being a huge fan of the first game, its story, gameplay and especially its creepy environment I find that Infinite does not live up to its predecessor. The controls are dodgy at best and can be completely unresponsive; having to jump onto a crate, crouch, re-angle my view about 15 times so it finally realizes I'm trying to pick up some salts/silver eagles and not trying to search a provision crate again is a bit annoying... after the tenth time its quite insufferable. The controller sensitivity is also very frustrating with its bad acceleration. For the actual gameplay itself, I was disappointed to see so much shooting, it feels and plays like any fps but with magical elements. It was entirely too repetitive, but I did enjoy a few of the vigors and their uniqueness. The graphics were good and its a beautiful game visually, but that alone does not warrant the 10s I keep seeing. The story is interesting and is a bit more intricate (not better) than the first Bioshock. I wish the gameplay would have reflected it more; for such a deep, albeit convoluted Inception of a storyline the gameplay was quite trite. I felt the ending was full of fan service and there just to make fans of the original happy, even though it didn't. Plus it didn't really seem like it needed to be in there, considering what they're implying is not too difficult to infer. All in all, I did enjoy playing it for the most part and was able to grit my teeth through it in a few days on hard. But in the end it feels and plays like an average fps with above average graphics, but even those graphics don't save the lacking atmosphere, simple gameplay and unnecessarily elaborate story.