posted by whiskeytown (GAINESVILLE, FL) May 17, 2013
Member since May 2013
gamers (38%) found this review helpful
I don't understand why this game gets good reviews.
The game begins with you entering a trans-dimensional quantum time machine (I like) that teleports you to an annoyingly strange, retro-futuristic steam punk universe. First of all, I don't understand the nerd obsession with this science fiction genre. Zeppelins, steam-engines, clockwork, old robots, hydraulics, floating cities. I just don't understand the appeal.
Second, Bioshock is lacking in basic role-playing elements that need to be in place to make this game fun. Primarily, there is no interaction with npcs. You can walk around and look at the beautiful steam punk universe but you can barely talk or interact with anyone/anything. There should be quests and multiple objectives. This game should feel more socially realistic. It just seems like you have to follow the objective arrow through the pretty 3d world in a linear path until you get to the next objective, which then loads a combat sequence.
The combat is where the game really lost me. After attempting to hit the black guy in the dunk booth with an apple at the fair (an interesting racial dynamic for a video game), the game immediately takes you into the first combat sequence of the game. I found the combat system to be janky, awkward, annoying, pointless, and predictable. You find yourself fighting your way through predictable enemies who drop health items or salts (for magic), that you must pick up to stay alive and fight on. It felt like that the combat sequences are good for only one thing: boring filler to give you something to do inbetween the storied/interactive scenes. It doesn't feel like a first person shooter should feel. This game's physics engine is dated and the combat sucks.
Ultimately, I quit after an hour. This game should have focused more on role-playing elements and story telling and less on it's awkward 3d shooter combat that left me feeling annoyed and bored.