IGN Review of Battle of Giants: Mutant Insects
Oh man, another Battle of Giants game is out? And while I was hoping the battling giants this time around would be Robots, or something equally enormous (like Greg Miller's ego), instead I was given Battle of Giants: Mutant Insects. Bad ass to be sure, but my love for making giant animals battle school buses is waning.
For those of you that don't follow Battle of Giants, or me, very closely, here's the deal. It's a series of adventure/fighting games that pit ferocious monsters against each other. The first one had dinosaurs, the second one had dragons, and the newest version feature enormous spiders and scorpions (which are totally arachnids and not insects. I know, right?).
One of the things I liked about the first two games were how different they were. the developer changed the battle system, so the games felt completely different. Mutant Insects uses a modified battle system from Dragons, so the game feels largely the same. Players use the stylus to tap a body part, then flick towards the enemy, causing their monster to attack. When attacks are landed, the game switches into a connect-the-dots microgame to build up the attack power and dish out damage. It's a simple battle system that works for little kids, and players can upgrade their bug with special attacks.
In between battles players guide their monster through the post apocalyptic wasteland that used to be earth. I'll admit, that's pretty sweet. The humans are dead, the only thing that's left are praying mantises with electrically charged claws. Totally wicked. But the levels are boring. there's nothing there except for fog, broken cars, and dirt. The game feels a lot more linear than the previous titles, forcing you onto these mazelike paths instead of letting you roam across a large level.
This game just got boring for me far quicker than the previous ones did. The bugs aren't as cool as dragons, the gameplay isn't as fresh and interesting as it was. On top of that the touch screen controls even feel less responsive, which is bad news for a game controlled entirely with the stylus.
The game features both multiple and single cartridge multiplayer (a standard for the series), so it's easy to show off to your friends your giant killer bug. That's really the best part. You can let your friends try out the battles and laugh about it, and then you're pretty much done.
It also still features secret bosses that are malevolent inanimate objects, my favorite part of the game. Players will find school buses or giant fly swatter, and will have to use their bug to kick it's ass. It's hilarious, or at least it would be if I hadn't seen the joke twice already. As much as it pains me to admit it, that feature isn't enough for me to stay interested in the series.
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