Rent Batman: Rise of Sin Tzu for GC
view large frontback

Batman: Rise of Sin Tzu

Not Rentable
Also on:PS2, Xbox, GBA
GF Rating
6.6

152 ratings

Gameplay Controls

Batman: Rise of Sin Tzu

BASIC CONTROLS
Control Stick Walk, run, select targets
Control Pad Navigate menus, toggle camera (Up: Zoom-in; Down: Zoom out), Taunt (Left or Right)
A Button Kick
B Button Punch
X Button Grab
Y Button Jump
Z Button Use gadget
L Button Block
R Button Dash
C Stick Select gadgets (Left = Smoke Pellet, Right = Bat Grapple, Up = Batarang)

ADVANCED CONTROLS (BATMAN AND NIGHTWING)
Combo #1 PUNCH COMBOS: B = Straight Punch, B + B = Strong Punch, B + B + B = Hammer Punch (Batman)or Gut Punch (Nightwing), B + B (delay) B = Rising Knee, B + B (delay) B (delay) B = Overhead Slam
Combo #2 KICK COMBOS: A = Front Kick, A + A = Side Kick, A + A + A = Push Kick (Batman) or Roundhouse (Nightwing), A + A (delay) A = Rising Knee, A + A (delay) A (delay) A = Thunder Kick
Combo #3 PUNCH EXTENSIONS: A + B = Lunge Punch, A + A + B = Back Fist, A + A (delay) A (delay) B = Whipping Strike
Combo #4 KICK EXTENSIONS: B + A = Front Sweep, B + B + A = Hook Kick, B + B (delay) B (delay) A = Boomerang Kick
Combo #5 GRAB AND HOLD MANEUVERS: X = Grab, X + X = Shoulder Throw (Batman) or Neck Throw (Nightwing), X + B = Punch Takedown, X + A = Kick Takedown
Combo #6 POWER COMBOS: B (hold) = Cyclone Fist, B + B (delay) B (hold) = Spinning Fury, A (hold) = Hurricane Kick, A + A (delay) A (hold) = Flash Kick, B + B (delay) A (hold) = Chainsaw Kick, A + A (delay) B (hold) = Smashing Elbow, X + X (hold) = Power Throw
Combo #7 JUMP COMBOS: Y + B = Hook Punch, Y + A = Dive Kick

ADVANCED CONTROLS (ROBIN AND BATGIRL)
Combo #1 PUNCH COMBOS: B = Straight Jab, B + B = Strong Jab, B + B + B = Ground Roll (Robin)or Spin Punch (Batgirl), B + B (delay) B = Rising Knee, B + B (delay) B (delay) B = Overhead Slam
Combo #2 KICK COMBOS: A = Snap Kick, A + A = Kick, Back Kick, A + A + A = Heel Kick (Robin) or Handstand Slam (Batgirl), A + A (delay) A = Split Kick, A + A (delay) A (delay) A = Flip Kick
Combo #3 PUNCH EXTENSIONS: A + B = Arm Sweep, A + A + B = Fierce Punch, A + A (delay) A (delay) B = Rapid Punch
Combo #4 KICK EXTENSIONS: B + A = Rear Sweep, B + B + A = Somersault Kick, B + B (delay) B (delay) A = Scissors Kick
Combo #5 GRAB AND HOLD MANEUVERS: X = Grab, X + X + X = Circle Throw (Robin) or Twist Throw (Batgirl), X + B = Punch Takedown, X + A = Kick Takedown
Combo #6 POWER COMBOS: B (hold) = Dragon Punch, B + B (delay) B (hold) = Crushing Dragon, A (hold) = Slide Surprise, A + A (delay) A (hold) = Lightning Kick, B + B (delay) A (hold) = Tornado Kick, A + A (delay) B (hold) = Elbow Fury, X + X (hold) = Power Throw
Combo #7 JUMP COMBOS: Y + B = Jump Jab, Y + A = Dive Kick