i went to gamestop to buy this and when i got home i install the update and my game wasnt working so i take it back to gamestop thinking the game was broke and the lady at gamestop ask me if i updated the game and i said yes and she tell me to try removeing the update and see if it works so i remove the update and now it works. so when u rent the game or buy it from gamestop dont freak out when the game dont work when u install the update. it might not happend to everyone but yeah if u install the update and if it make ur game not to work just remove the update.
Why does Arkham Origins feel like EXACTLY the same game as Arkham City? Probably because for the most part it is. Which, is NOT altogether a bad thing. Arkham City was a great game and a great sequel. It took a concept that worked fantastically in Arkham Asylum, tightened it up, refined it, added some new gear and gave fans a fairly large map. Arkham City was the kind of sequel every game developer wants to make; easily recognizable but different.
Arkham Origins gives us, for lack of a better word, that same experience. Like I said, its not a huge problem but most fans I think would have wanted a bit more and like me, felt a tad let down. I, for one, wanted a longer campaign. Maybe it was longer? It felt short though. Like 12-15 hours short. That's not a lot of time when you do everything (that you CANdo) on your first playthrough.
So, you're the Caped Crusader, you stomp fools and you need to keep the peace. That's the best part. You get to actually BE Batman and kick the snot out of criminals with gadgets and batclaw your way to happiness. The combat is tight, its unmerciful and its a lot of fun. Punch, counter, evade, punch, punch, counter takedown has never been more of a joy in an action game. I'm not much a stealth gamer but the stealth maps and encounters are fantastic and you'll find yourself restarting when you're seen just to up your score.
Landscapes are PRETTY solid. When they're there that is. I noticed after certain missions or events certain buildings and grounds would dilute in texture and become impossible to land on. For instance when I destroyed the last of Enigma's towers his entire hideout was there, in low texture and every time I approached, from air or ground, I would fall through to an endless abyss.
Final problem is this, why make your fans restart the whole game to finish 100%? You lock areas with Datapacks after the main story is completed? Wheres the replay value in a game that doesn't let your decisions change the ending?