Deja vu all over again... and again
posted by JCDenton (FREEDOM, NH) Aug 5, 2008
Member since Mar 2006
5
out of
6
gamers (83%) found this review helpful
Baroque is so innovative there was no room for the fun. Yes, this game is more a concept than entertainment.
Basically, you play a character who you know nothing about as he is sent through a multi-level dungeon crawl. The innovation: when you die, you lose everything. That's right, as many people have probably told you, dying in this game removes all your items, progress and levels. What many people don't tell you is that, if you do make it to the bottom of the dungeon and fulfill the goal laid out for you, the game gives you a cut scene... and then returns you back to the beginning of the game to start from scratch. Your reward for completing the dungeon: An even larger dungeon for you to crawl through.
Each time you die or succeed (ultimately starting from scratch), the world starts to feed you more information on who you are and what you're supposed to do. Why you should care is never really fleshed out. It pretty much feels like you're Sisyphus, continuing to roll that boulder up a hill, just to fail and start again. Annoying.
This unusual concept might be palatable if the gameplay was interesting, the dungeon original, the story interesting or the objectives clear. Unfortunately, none of these are presented, leaving you with a generic dungeon-crawling hack-n-slasher who's one innovation simply ticks you off.
I assume this game eventually ends and I hope it does for those patient and dedicated enough to play through. The question I have for those players is: why? What point is there to finishing a game that just throws randomized dungeons at you while with no defined objectives and simplistic gameplay?
Playing this game is the digital equivalent of masochism. It's aggravating, agonizing, frustrating, boring, tedious, monotonous... essentially it's "baroquen". Just don't bother.
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