gamers (82%) found this review helpful
If you're a fan of Atlus' previous titles (Shin Megami Tensei, Odin Sphere), then you were mostly likely looking forward to Baroque. I know I was. I hyped the game up quite a bit by watching trailers, viewing screens, and even reading up on the story. Save for Jar Jar, this game is on par with The Phantom Menace.
Graphically, as mentioned, it lags behind even a Gamecube title. I wouldn't be out of line to say that even a few Nintendo 64 games output a prettier picture. The world and atmosphere are as promised, however: dark and brooding. A sick amalgamation of Tim Burton and Hellraiser-esque creatures.
The gameplay is repetitive to say the least. If you are a fan of the rogue-like genre (I usually am), then you may find some joy in the title. As you progress through the Neuro Tower, you collect items and experience which are immediately lost upon death. Oh, did I mention that in order to progress the storyline you MUST die. Granted, there exists an item to carry over a few choice weapons/armor, but not much else.
The controls via the remote and nunchuk rival the use of urine in your shower. I'd go with a classic controller (my choice) to alleviate your thoughts of suicide.
The story and music are saving graces, as they almost entice you to continue playing the game in its entirety. This seems to hold true with nearly any Atlus title.
All in all, Baroque isn't a terrible game so much as it is a tedious one. If you're a fan of rogue-like RPGs, then I'd say give it a go. On the flip-side, those that hate them should look elsewhere.
gamers (78%) found this review helpful
First and foremost I want to say that all the reviews you have been reading aren't wrong they are just biased. This game is not for every one, truth be known its not for most. If you happen to be someone that will play a game for hours after you could have beaten the last boss so that you can collect all the assorted junk hidden for the die hard fans, you will love this game. Key things to remember.
1. Its a hard game that will make fun of you for failing. 2. You will fail repeatedly. 3. Nothing will make sense for a while.
So if those things don't bother you, than pull up a chair. If not Mario Kart just came out and I hear its pretty fun.
Baroque is so innovative there was no room for the fun. Yes, this game is more a concept than entertainment. Basically, you play a character who you know nothing about as he is sent through a multi-level dungeon crawl. The innovation: when you die, you lose everything. That's right, as many people have probably told you, dying in this game removes all your items, progress and levels. What many people don't tell you is that, if you do make it to the bottom of the dungeon and fulfill the goal laid out for you, the game gives you a cut scene... and then returns you back to the beginning of the game to start from scratch. Your reward for completing the dungeon: An even larger dungeon for you to crawl through. Each time you die or succeed (ultimately starting from scratch), the world starts to feed you more information on who you are and what you're supposed to do. Why you should care is never really fleshed out. It pretty much feels like you're Sisyphus, continuing to roll that boulder up a hill, just to fail and start again. Annoying. This unusual concept might be palatable if the gameplay was interesting, the dungeon original, the story interesting or the objectives clear. Unfortunately, none of these are presented, leaving you with a generic dungeon-crawling hack-n-slasher who's one innovation simply ticks you off. I assume this game eventually ends and I hope it does for those patient and dedicated enough to play through. The question I have for those players is: why? What point is there to finishing a game that just throws randomized dungeons at you while with no defined objectives and simplistic gameplay? Playing this game is the digital equivalent of masochism. It's aggravating, agonizing, frustrating, boring, tedious, monotonous... essentially it's "baroquen". Just don't bother.