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7
Good
Fun but Flawed
posted by cosmonauts (MONTROSE, CO) Dec 12, 2008
Member since Oct 2008
18 out of 18 gamers (100%) found this review helpful
You start out the game totally in the dark. No backstory, no clear indication of what to do, not even a name. But for me, this was a refreshingly new way to approach a game. I enjoyed unveiling the story as I moved along. The story, though interesting, is very complicated it turns out. I won't ruin it here.
The gameplay is hit and miss. It is very much a rogue game. Meaning, there is only one tower and if you die, it's back to level 0 with no items. However, it's much easier than most rogues in that there is a save at every level. This seriously lowers the difficulty level (not necessarily a bad thing for the everyday player). It's fun going through the tower, but some might not like the constant plowing through the same area. All the floors (levels) are randomly generated.
The game has a constant vitality and hit point draining system. Your vitality goes down while you move, and when it is exhausted, your hp goes down. And when hp goes, it's back to square one.
There's some great ideas to this game, especially in it's presentation. But not everything works. It sucks to have your vp drop in the only town in the game. It seems to discourage exploring which isn't great in what is essentially an rpg. Also, it's hard to figure out what to do at times without the aid of a faq. And finally, the main game just isn't that long. There's a million things to unlock but if you're not a completionist there's not a lot of game to be played.
Overall, I liked the game but find it hard to recommend. If you're open to something new, give it a shot. If you don't like being clueless at times, and feeling rushed, keep it out of your q.
Thanks for reading
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8
Very Good
A "Unique" Game
posted by Catalyst (SACRAMENTO, CA) Jul 5, 2008
Member since Jun 2008
3 out of 3 gamers (100%) found this review helpful
However, the game does have an intriguing premise if you're willing to consider it. Every time you start over and go in, there's typically some new and interesting piece of information. You have to make excellent use of the training dungeons as well. The point of the game is very different, and I'd actually recommend looking for an FAQ or a walkthrough BEFORE you decide to get the game. They'll be very helpful in understanding whether you like it or not.
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3
Bad
"Baroque"'s just a dumbed down dungeon crawler
posted by JMichaud (BETHESDA, MD) Apr 12, 2008
Member since Jan 2008
32 out of 38 gamers (84%) found this review helpful
It's too bad the game turns this setup into a dumbed down button masher.
Upon starting the game and going through the opening cut scene, I saw some very bad graphics; the scenery is bland and the monsters and other characters you meet are badly rendered.
After going through a training dungeon with a teacher who says "Goddammit" far too often, I headed into the tower.
Every level of the tower is the same: you wander about, beat up monsters by mashing the B button, pick up items and find the steps going down to the next level. Boring!
Most items don't do much and the inventory screen can get very cluttered; I had to throw away item after item to make room in case I found something useful.
Speaking of cluttering up my view, there's the map. It appears right in the middle of the screen and is transparent. This makes it hard for me to read it, so I had to wait for it to become opaque. Only then could I tell what areas of the level I missed.
But waiting about isn't something the game makers want you to do; your health bar goes down every moment that passes, like a timer. This forced me to run about the level searching for bland monsters to beat up so I can restore my health. If I didn't, my character would die and I would have to start the game over again from the beginning.
Amazingly, in order to get more insight to what's going on, this guy you play has to die a few times. But when you die, you have to start all over from the beginning. Going through the game once is frightfully dull. I have no desire to do it a second or a third time. Why can't they develop the story as you go through the tower?
Unless you are hard up for some mind-numbing, ugly, repetitive dungeon crawling action, then you best skip this game.
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7
Good
Sort of like Episode I...
posted by aenderw (GREENSBORO, NC) Apr 10, 2008
Member since Jan 2008
9 out of 11 gamers (82%) found this review helpful
Graphically, as mentioned, it lags behind even a Gamecube title. I wouldn't be out of line to say that even a few Nintendo 64 games output a prettier picture. The world and atmosphere are as promised, however: dark and brooding. A sick amalgamation of Tim Burton and Hellraiser-esque creatures.
The gameplay is repetitive to say the least. If you are a fan of the rogue-like genre (I usually am), then you may find some joy in the title. As you progress through the Neuro Tower, you collect items and experience which are immediately lost upon death. Oh, did I mention that in order to progress the storyline you MUST die. Granted, there exists an item to carry over a few choice weapons/armor, but not much else.
The controls via the remote and nunchuk rival the use of urine in your shower. I'd go with a classic controller (my choice) to alleviate your thoughts of suicide.
The story and music are saving graces, as they almost entice you to continue playing the game in its entirety. This seems to hold true with nearly any Atlus title.
All in all, Baroque isn't a terrible game so much as it is a tedious one. If you're a fan of rogue-like RPGs, then I'd say give it a go. On the flip-side, those that hate them should look elsewhere.
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9
Excellent
Niche gaming at its best
posted by casa3112 (APO, AP) Apr 28, 2008
Member since Sep 2006
21 out of 27 gamers (78%) found this review helpful
1. Its a hard game that will make fun of you for failing.
2. You will fail repeatedly.
3. Nothing will make sense for a while.
So if those things don't bother you, than pull up a chair. If not Mario Kart just came out and I hear its pretty fun.
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3
Bad
Deja vu all over again... and again
posted by JCDenton (FREEDOM, NH) Aug 5, 2008
Member since Mar 2006
5 out of 6 gamers (83%) found this review helpful
Basically, you play a character who you know nothing about as he is sent through a multi-level dungeon crawl. The innovation: when you die, you lose everything. That's right, as many people have probably told you, dying in this game removes all your items, progress and levels. What many people don't tell you is that, if you do make it to the bottom of the dungeon and fulfill the goal laid out for you, the game gives you a cut scene... and then returns you back to the beginning of the game to start from scratch. Your reward for completing the dungeon: An even larger dungeon for you to crawl through.
Each time you die or succeed (ultimately starting from scratch), the world starts to feed you more information on who you are and what you're supposed to do. Why you should care is never really fleshed out. It pretty much feels like you're Sisyphus, continuing to roll that boulder up a hill, just to fail and start again. Annoying.
This unusual concept might be palatable if the gameplay was interesting, the dungeon original, the story interesting or the objectives clear. Unfortunately, none of these are presented, leaving you with a generic dungeon-crawling hack-n-slasher who's one innovation simply ticks you off.
I assume this game eventually ends and I hope it does for those patient and dedicated enough to play through. The question I have for those players is: why? What point is there to finishing a game that just throws randomized dungeons at you while with no defined objectives and simplistic gameplay?
Playing this game is the digital equivalent of masochism. It's aggravating, agonizing, frustrating, boring, tedious, monotonous... essentially it's "baroquen". Just don't bother.
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1
Horrible
Horrible Game, Just Plain Terrible
posted by Diobolis (ALBANY, NY) Dec 1, 2008
Member since Nov 2008
8 out of 11 gamers (73%) found this review helpful
That should have tipped me off to how crapular this game was. I heard the warnings and paid no heed.
Mostly I gave it a fair chance because it was made by Atlus the nice folks that made Ogre Battle, I figured they made that great game how bad can this one be?
Really Bad
Imagine if you will a bad rpg
then take away the plot, make sure there are no cut scenes no meaningful dialog nothing but occasional npcs who babble incoherently when you enter a room, more like a trap than a character. And an impressive Anime intro that doesn't seem to have anything to do with the game.
After that remove any useful descriptions make sure that the items are confusing so the player cant tell what he's using. make sure that the combat system is not explained. and include items that seem like they might be important but of course who can tell what anything does?
No Shops
No Inns
make the camera angle z-target controls wonky
make the main character (read only character) look like a tool
toss the same fish monster, wheel monster, fat doll monster and flying head monster at the player floor after floor.
I can't think of a single thing this game did right...
I'm disappointed with Atlus for making this steaming pile
I'm disappointed with Nintendo for allowing this on their console
And I'm disappointed with the Angry Video Game Nerd for not ripping this game a new sphincter.
Baroque can be defined as extravagantly ornate, florid, and convoluted in character or style.
this game just does not cut it it looks like garbage plays like filth and the story is not convoluted, just missing.
Playing this game is like jamming knitting needles in your eyes rubbing yourself down with tabasco sauce and going down an infinitely long broken glass sip and slide.
I warn you, don't play it
it's not eccentric
it's not niche gaming
it's pure unadulterated festering garbage.
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9
Excellent
This type of game is rare and unappreciated
posted by Infernex (BROKEN ARROW, OK) Apr 21, 2008
Member since Mar 2006
3 out of 4 gamers (75%) found this review helpful
The Neuro Tower and a spontaneously spawning dungeon, that will have different items, enemies, weapons, armors, every time you enter.
The story in Baroque is there, but you have to be willing to look for it. In reality this story is absolutely optional, you can skip all the scenes and just head straight toward the Neuro Tower each time you die to begin again. But the story is worth looking for and incredibly unique once again.
PSO is the game that I can say is the most similar to this game, minus races, classes, and keeping what you have after you die, then if you liked that game (and especially the way they told the story in that one) then you'll like this game.
One other thing, I mentioned that when you die you lose everything, THIS IS NOT SUCH A BAD THING, it is a great idea from the game producers in making realistic consequences, when you die you lose everything, experience, possessions, and even memories. Baroque is a rare game and most people do not appreciate the Shadow of the Colossus type beauty that the game represents with the red sky and the constantly dark and foreboding Neuro Tower in the background.
If you played this game and did not like it then I think your perception of what video games and art combined is something that needs to be worked on because this game is great.
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9
Excellent
For the love of... It's not an RPG!!
posted by MST3Kfan (GLENDALE, AZ) Apr 11, 2008
Member since Feb 2008
5 out of 8 gamers (62%) found this review helpful
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9
Excellent
Fun, challenging, dark...everything I expected
posted by jjohn2478 (OCEANSIDE, CA) Apr 13, 2008
Member since Feb 2008
5 out of 9 gamers (56%) found this review helpful
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4
Weak
Long and slow
posted by DylanM (AUSTIN, TX) Apr 22, 2008
Member since Mar 2008
3 out of 6 gamers (50%) found this review helpful
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2
Really Bad
If you're looking for a Wii RPG, rent fire emblem
posted by Keishka (TOLEDO, OH) Apr 11, 2008
Member since Jan 2008
6 out of 13 gamers (46%) found this review helpful
Story aside the graphics in the game rival some of the best on the playstation(1). Honestly was this game made for the PSP? Is the dither effect on purpose? or is it just to make the horrible textures seem like they are dark and creepy.
Actionwise this game feels like it was a computer programmers high school project. Pathetic. The "randomly generated" dungeon you work thru is so generic it reminds me of something I would of built with the original wolfenstein's world builder. It's obviously just cube after cube added together with the dumbest enemies you could ever think of slowly walking towards you(want an example? the most common enemy is just a fish, why a fish? i dunno they just float around slowly and eventually try to bite you), until you hit the C button 3 times and they die, or maybe they don't and you gotta press it again and watch the pitiful animation/action even longer.
My first review, lol but I just felt so strongly about this I had to warn people. If you're EMO and you want a dark depressing game that kinda hints at that but you gotta fill in the story, and don't mind bad graphics/action then this is for you, otherwise I'd look for another game.
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1
Horrible
Baroque
posted by karengonza (LANCASTER, CA) Mar 30, 2009
Member since Oct 2008
1 out of 2 gamers (50%) found this review helpful
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1
Horrible
Found Out Everything About This Game...
posted by damianrock (DULUTH, GA) May 21, 2008
Member since Nov 2007
1 out of 2 gamers (50%) found this review helpful
Second, the game was made 10 years ago on the Sega Saturn, then made 1 year later on the PS1.
Third, the game was bad then, and still is... you journey through the same dungeon over and over and over, just with different turns or colors.
Fourth, anyone who is judo-christian will be very offended by the story, especially the endings (find them at YOUTUBE).
I say don't waste your time on a 10 year old game!
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5
Fair
Cool concept, just lack of something...
posted by Avasira (HARRISON, AR) Apr 24, 2008
Member since Mar 2008
1 out of 2 gamers (50%) found this review helpful
I can't really give a full review because I never made it past the first tower you go into, nor did I want to try. I might have wanted to try, had I not ran into the training grounds. I completed the first tower, but found myself stuck in the tower with no where to go. So I ran around trying to find something that would kill my character, only to find a frog that would jump and take about 2 of my 140ish hit points away, so I went and did dishes while waiting to die.
After the long and oh so painful death from the frog, I found the training guy. Oh this guy might be able to help me progress I thought. Wait a minute, this guy just said "God D$#$#$". Hmm..odd for a game to use that particular phrase. Meh oh well, keep going. The same guy talked to me about 15 more times, making sure to include that same phrase every single sentence regardless of the situation. Like "Put on your cloak God D$#$##". So power off, return the game.
I wasn't offended of the language. Just that one phrase I can't support anything of. Sad that the developers had to include that, however, I guess it does go in with the story considering you are in basically h$ll in the game. Good ideas, lack of really any variety in moves. Pick up a sword and swing it or throw it. That's pretty much it from what I experienced. Maybe later there would have been more, but I just didn't feel comfortable hearing that phrase every 30 seconds.
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8
Very Good
Different.
posted by borislav (DES PLAINES, IL) Apr 13, 2008
Member since Jul 2007
1 out of 2 gamers (50%) found this review helpful
What makes Baroque stand out is ATMOSPHERE. From the chilling ambient music to the disturbing characters, there's nothing on Wii (or even PS3 and 360) that can rival Baroque. I'm a grown gamer and it takes a lot to really creep me out, but Baroque's got that quality. I'd rank this game up there with Deception/Trapt, Killer 7, and Silent Hill 2 in terms of shock value--albet it's a more subdued kind.
Gameplay-wise, there's really not much to distinguish Baroque from many other dungeon crawlers. If you've played any in the past, you know the drill here. I'm by no means a dungeon crawling freak (in fact I generally suck at the games), but even I could enjoy the game's simple mechanics--thanks in large part to the inclusion of an Easy mode.
One thing that might alienate some gamers (especially the younger ones) is the fact that the game doesn't hold your hand. You're immediately tossed into this dank and mysterious world with little clue as to your purpose. While said gamers might find this as a flaw, I think it makes the game that much more interesting.
If you love exploring and finding things out for yourself, and have an interest in the macabre, Baroque is the game for you. Don't be discouraged by all the negative reviews--these are surely coming from people whose idea of a good time is playing through the 20th Final Fantasy rehash.
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5
Fair
Should Have Stayed In Japan
posted by gamerfan06 (ANAHEIM, CA) Apr 9, 2008
Member since Aug 2005
5 out of 11 gamers (45%) found this review helpful
The graphics are standard for shovel ware and game play is extremely repetitive.
This game as a dungeons crawler in the style of .hack and the Tales Of series. You walk through repetitive and uninspired and confusing levels hacking your way through enemies until you get to a portal that leads you to...yup you guessed it another floor.
Through out the entire game you have 2 health bars. one is your standard hp and the other is your vitality. your vitality is constantly depleting even if you are not moving. If it goes all the way to zero your health bar starts to deplete in addition to regular damage you take. This adds a sense of urgency for you to finish the floor quickly.
The most annoying thing about this game is that every time you finish a dungeon all of your items get taken away, all of your health and vitality levels get reset to 99 pts and worst of all, your level gets reset to 1.
All is not bad though since the story is weird and mildly interesting. And the art of the design of the characters that populate the world are interesting as well. The world looks like a cross between "The Nightmare Before Christmas and Edward Scissor Hands"
Over all nothing special and only for those that are into the masochistic game play that this offers.
The tragedy here is that the premise of the game is interesting and could have been good, if only the game was polished and put together better.
Overall Its A Pass
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1
Horrible
Oh dear.
posted by Sophocles (SPRING, TX) Apr 22, 2008
Member since Apr 2008
2 out of 5 gamers (40%) found this review helpful
This game is terrible. I've seen and played better games on my Pentium 166 than this horrible thing. This should go up there with Oni. Boring, repetitive, UGLY game play coupled with poor taste.
There is a toon in this game who says, "G D it" as part of every sentence. Is it supposed to be funny, G D it? How about a cup of tea, G D it? How about the developers thinking of something to do with the Wii's controller set G D it.
Sent it back in one day G D it. Perhaps that toon paid full price for this game G D it. Going back to play Bioshock on PC till my next disc comes G D it.
NEXT! HURRY, PLEASE! Send SOMETHING G D it!
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4
Weak
Boring
posted by MoeSyslack (SUMMER SHADE, KY) Jan 6, 2009
Member since Dec 2008
1 out of 3 gamers (33%) found this review helpful
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2
Really Bad
One word: Ugh
posted by Daemion (CHICOPEE, MA) May 7, 2008
Member since Feb 2005
1 out of 3 gamers (33%) found this review helpful
THE GOOD: It's an RPG... yup. That's about it.
THE BAD: Everything else. The below mediocre level design (don't believe me? check out the screen shots) where every level looks just like the last one, with maybe a few color changes. The lame enemies, and even lamer fighting. Or how about that your weapon breaks too easily? Yeah, there's a story in here somewhere about the world being in ruins and you having to find pieces of yourself or something like that. I don't know. I was too busy being appalled by everything else, I didn't even care about whatever story there might have been. I forgot what the sound was, but I do remember some terrible voice acting. Just goes to show you how much of an impact it left on me.
Really. If you're drop dead intent on playing a dungeon crawl RPG for the nintendo wii, I guess you could do worse--no, wait... you really can't. But if you're really in the mood for a nonsensical, ugly, boring RPG with one of the worst control schemes and camera you can imagine... by all means. Pick this one up!
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5
Fair
What Is the Concept For This Title? AVOID!!!
posted by miko25 (LARGO, FL) Apr 13, 2008
Member since Nov 2004
2 out of 10 gamers (20%) found this review helpful
I waited 5 days (as usual; despite that Tampa has a
ditribution center) just for 5 minutes of boring gameplay!
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9
Excellent
Very unique and enjoyable
posted by turnstep (PHOENIXVILLE, PA) Aug 4, 2012
Member since May 2009
I think part of the overall low reviews is people expecting this to be something it is not. This is a game unlike any you have played before. Yes, part of it is sheer dungeon crawling, but the item system, "level reset" hook, graphics, sounds, and backstory add so much more. A fun game, once you learn it well.
Giving it 9 out of 10 because I think the no instructions / immersive drop in goes a little too far in the beginning, and some things could be explained more.
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7
Good
Azure dreams meets Dark cloud
posted by Warhiet (SUMTER, SC) Feb 15, 2012
Member since Feb 2012
Basically you had a tower, went into it, and tried to make it to the top. each floor you could save at, inbetween floors, and had the floors randomly generated. You started at lvl 1 each time you entered the tower and if you died you lost whatever was in your bags. Any vague comparrisons so far?
There was no real story to azure dreams, just a loose one about your father going into the "Monster Tower" and dying. then you going in on your sixteenth birthday to hunt just like he did. You could build up stuff in the town after progressing up the tower... blah blah blah! but the point is, while some things are different between the two games, the games are a spin from the same idea collum. (Im very much aware that my spelling is terrible. Please dont remind me)
The fact that your vitality constantly drops reminds me of dark cloud, though i didnt play much of it. think the comparison ends there though. ill play dark cloud just to be sure. However it surprizes me how a lot of games these days just jack ideas from other games and try to pass them off as original. And the shocker?? NO ONE NOTICES!! And the few that do are told they are stupid and yada yada. anyway. Its a good game over all, and a reprieve from the average "It must be done THIS way!" deals for the modern game. A nice little gem, but the game seems to discourage exploration due to the vit drop then hp drop. yet its still like finding a diamond in what you thought would be a manure factory. I couldnt put it down when i got it and eventually bought it.
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4
Weak
Four out of ten.
posted by pizzasexual (HAMILTON, OH) Jun 21, 2011
Member since Mar 2011
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2
Really Bad
This wasnt wat I expected!!!
posted by aaliyahs1 (PHILADELPHIA, PA) Jun 7, 2011
Member since Jun 2011
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