gamers (100%) found this review helpful
I ended up having a lot of fun with Baroque. However, it's definitely not for everyone and it's not without some problems.
You start out the game totally in the dark. No backstory, no clear indication of what to do, not even a name. But for me, this was a refreshingly new way to approach a game. I enjoyed unveiling the story as I moved along. The story, though interesting, is very complicated it turns out. I won't ruin it here.
The gameplay is hit and miss. It is very much a rogue game. Meaning, there is only one tower and if you die, it's back to level 0 with no items. However, it's much easier than most rogues in that there is a save at every level. This seriously lowers the difficulty level (not necessarily a bad thing for the everyday player). It's fun going through the tower, but some might not like the constant plowing through the same area. All the floors (levels) are randomly generated.
The game has a constant vitality and hit point draining system. Your vitality goes down while you move, and when it is exhausted, your hp goes down. And when hp goes, it's back to square one.
There's some great ideas to this game, especially in it's presentation. But not everything works. It sucks to have your vp drop in the only town in the game. It seems to discourage exploring which isn't great in what is essentially an rpg. Also, it's hard to figure out what to do at times without the aid of a faq. And finally, the main game just isn't that long. There's a million things to unlock but if you're not a completionist there's not a lot of game to be played.
Overall, I liked the game but find it hard to recommend. If you're open to something new, give it a shot. If you don't like being clueless at times, and feeling rushed, keep it out of your q.
gamers (100%) found this review helpful
While this game does get low ratings, it's fairly easy to see why. It's a very different sort of game. If you don't like fairly repetitive dungeon crawls and being shoved back to level one every time you complete a part of it, it's probably not for you.
However, the game does have an intriguing premise if you're willing to consider it. Every time you start over and go in, there's typically some new and interesting piece of information. You have to make excellent use of the training dungeons as well. The point of the game is very different, and I'd actually recommend looking for an FAQ or a walkthrough BEFORE you decide to get the game. They'll be very helpful in understanding whether you like it or not.
gamers (84%) found this review helpful
In Baroque, you play as some guy who has amnesia and is stuck in some sort of purgatory world. In order for him to escape and pay for his sins, he has to get to the bottom level in some tower. It's too bad the game turns this setup into a dumbed down button masher. Upon starting the game and going through the opening cut scene, I saw some very bad graphics; the scenery is bland and the monsters and other characters you meet are badly rendered. After going through a training dungeon with a teacher who says "Goddammit" far too often, I headed into the tower. Every level of the tower is the same: you wander about, beat up monsters by mashing the B button, pick up items and find the steps going down to the next level. Boring! Most items don't do much and the inventory screen can get very cluttered; I had to throw away item after item to make room in case I found something useful. Speaking of cluttering up my view, there's the map. It appears right in the middle of the screen and is transparent. This makes it hard for me to read it, so I had to wait for it to become opaque. Only then could I tell what areas of the level I missed. But waiting about isn't something the game makers want you to do; your health bar goes down every moment that passes, like a timer. This forced me to run about the level searching for bland monsters to beat up so I can restore my health. If I didn't, my character would die and I would have to start the game over again from the beginning. Amazingly, in order to get more insight to what's going on, this guy you play has to die a few times. But when you die, you have to start all over from the beginning. Going through the game once is frightfully dull. I have no desire to do it a second or a third time. Why can't they develop the story as you go through the tower? Unless you are hard up for some mind-numbing, ugly, repetitive dungeon crawling action, then you best skip this game.