Somewhat Niche...
posted by Fengeir (VIRGINIA BEACH, VA) Apr 26, 2008
Member since Apr 2008
8
out of
13
gamers (62%) found this review helpful
Upon reading the description, Baroque sounds like a typical dungeon crawler. Well, quite honestly, it isn't. In a similar vein to some other games, character developmental progress (in terms of levels, stats, items) aren't saved between dungeon sequences. While you're presented with an opportunity to store (and later retrieve, thus "carrying over") some gear, for the most part, items are removed after "ending" a particular sequence. Graphically speaking, the game is about on par for being a late-issue PS2 title, and different weapons and armors, for the most part, look different, if predominately only in being palette swaps of similar pieces. The storyline starts off very slow, though, in truth, not being a fan of certain aspects of the game's system, I didn't play very deeply into it. As such, I can't honestly speak too much about later developments in the storyline. I can, however, write this as a bit of a "disclaimer" to other potential gamers. While you will advance the story, your character won't retain levels, stats, and most of his gear between dungeon excursions. You can only store items for later use while inside the dungeon (for the most part), and can only retrieve them prior to venturing into the dungeon. I cannot honestly say that it is a bad game on the grounds of disliking the system, as such a thing would be contradictory to an objective review, however, keep the system features in mind before you decide to try the game out.
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