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Baroque

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GF Rating
3.6

382 ratings

Critic & User Reviews

GF Rating
8

Very Good

Surprisingly good

posted by Scythy (SANTA CRUZ, CA) Dec 21, 2008

Member since Jul 2005

3 out of 4 gamers (75%) found this review helpful

I'll admit, when I first tried this game, I didn't like it very much. However, after I took the time to listen to what the NPCs say, I found it very enjoyable. If you really want to enjoy this game, you must experiment. Throw all of your items at every NPC to see what they say. One of them even explains in detail every item you throw at "it".

Oh, there are indeed ways to keep items across deaths. You just have to figure it out though.

This game is quite a breath of fresh air in the world of video games today where instructions are fed to you like a child.

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GF Rating
8

Very Good

Better than it's given credit for

posted by BarryWhite (SACRAMENTO, CA) Jun 26, 2008

Member since Jan 2008

3 out of 8 gamers (38%) found this review helpful

I must say that the low rating that this game gets is dissapointing because it's much better than that.

The controls for this game are pretty easy to master and the random dungeon generator makes the replay value of this game high.

Sure, you start over each time you die or exit the tower where most of the game takes place, but that's how you advance the story. It's a part of the game, so get over it.

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GF Rating
6

Above Average

Somewhat Niche...

posted by Fengeir (VIRGINIA BEACH, VA) Apr 26, 2008

Member since Apr 2008

8 out of 13 gamers (62%) found this review helpful

Upon reading the description, Baroque sounds like a typical dungeon crawler. Well, quite honestly, it isn't. In a similar vein to some other games, character developmental progress (in terms of levels, stats, items) aren't saved between dungeon sequences. While you're presented with an opportunity to store (and later retrieve, thus "carrying over") some gear, for the most part, items are removed after "ending" a particular sequence. Graphically speaking, the game is about on par for being a late-issue PS2 title, and different weapons and armors, for the most part, look different, if predominately only in being palette swaps of similar pieces. The storyline starts off very slow, though, in truth, not being a fan of certain aspects of the game's system, I didn't play very deeply into it. As such, I can't honestly speak too much about later developments in the storyline. I can, however, write this as a bit of a "disclaimer" to other potential gamers. While you will advance the story, your character won't retain levels, stats, and most of his gear between dungeon excursions. You can only store items for later use while inside the dungeon (for the most part), and can only retrieve them prior to venturing into the dungeon. I cannot honestly say that it is a bad game on the grounds of disliking the system, as such a thing would be contradictory to an objective review, however, keep the system features in mind before you decide to try the game out.

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