Banjo-Kazooie: N TS & Bolts, more like a waste of money, they made this game horrible compared to the last ones and the last ones where good, but this game made Banjo-Kazooie look like a pushover, this was a waste of my excitement, if you know what i mean and my 40 dollars that bought this terrible game, and this is final i would rather jump off the empire state building than play this dump!! And they wont even let me right N Ts which is dumb so i have to freaking write it like this N TS
Somebody described the new Banjo Kazooie game to me as a Grand Theft Auto game. This was weeks before I actually played it, and I assumed they were mistaking it for another game.
Sure enough, after playing it for about 6 minutes, I concluded the description was more than appropriate.
The parallels between the two games, Banjo Kazooie and GTA4, are quite uncanny. The mundane tasks you have to perform, the poor vehicle handling, the uninteresting storyline - they are scary close.
I'm not a fan of the GTA series, so this game play didn't suit me.
Oh, and the small type. My god, the small type. Tiny, almost microscopic print instructs the player what to do. It's an obnoxious element that makes an already frustrating game that much harder to play.
The game is pretty, but the frame rate lags quite a bit.
Online play is so-so. Probably better than the single player game, but the online games seem pretty shallow.
Rare seems to be in a constant state of reminding everybody of how great they used to be. Granted, they sold as many N64 systems as the Ocarina of Time, but there really hasn't been a decent Rare game since... uh... since... help me out here...
When rare announced the new direction they were taking this game there was a collective "NOOOOOOOO!" from the cult fan base of the bear in Mario's shadow, but those who look at Nut & Bolts with a fresh view will have a pleasant experience.
The story starts out with our has-been heroes gorging on pizza and trying to up their gamerscore when suddenly from the rubble Grunty's head appears to somehow exact revenge on the Bird and Bear duo. The Lord of Games(L.O.G) steps in. He slims down Banjo's gut, gives Kazooie a magic wrench, and gives Grunty a mechanical body. It is Banjo's job to collect Jiggys and Grunty job to stop him. Ok, the story wont keep you on the edge of your seat but it sets up the game just fine and it is to the point.
Right off the bat you will notice that the Visuals are simply amazing. There is so much cartoony detail at times it makes you stop and just look around. The "worlds" all have their own unique charm and are equally impressive to look at. The visuals can become overwhelming, even to the point where I felt a bit dizzy. The brightness and complexity of the Logbox 720 world often made me feel like I had to take a break only minutes after playing. The soundtrack is cute for a little while, it fits in with the environment, but after retrying a challenge 5 or 6 times it starts to get a little annoying.
The gameplay focuses on building specific vehicles to complete a given task. At the beginning of the game it is mostly collect this or racing someone. I quickly found myself bored, however getting deeper into the game the challenges become much more difficult. They really require you to use trial and error to think up a contraption capable of getting you through the task. Most tasks are fairly easy to earn a jiggy, but there is also a TT trophy to earn by completing the task under a certain amount of time.
I would have loved a Banjo-Threeie as much as everyone else but new gameplay with rare charm and wit make this game definitely worth a rent