Why Rare, Why?
posted by EMOofLiGHT (WESTWOOD, MA) May 31, 2009
Member since May 2007
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I just want to know what exactly happend to Rare? Did they forget their Brains back in the Nintendo offices when they moved in with Microsoft? It just isn't the quality I'm that is expected of what was once such a magnificant studio. Ok, Perfect Dark Zero and Kameo weren't that bad, but still nowhere near the level of the masterpieces released a few console generations ago. And the new Banjo Kazooie does nothing if not dig a deeper hole for Rare to fall into. My main problem stems from the fact that they threw aside traditional platforming in favor of custom made vehicles that control like planes without wings. This creates an extremely rigid mission selection with only a few types to choose from. Remeber in Banio-Tooie, how one minute you were playing Kickball with statues and the next you were racing a giant bird in a mine cart? There was so much variety back then, and even when the mission types grew similar, it never got boring because it was all presented in such a unique and interesting way. Now all the mission just boil down into fetch quests and races and such, with the only diference being a different enviroment in between. And that's what makes this so tragic since the characters are as witty as ever, and the worlds are still colorful and unique, but it all falls apart when the gameplay is just so uninspired. The only reason anyone would want to buy this game is for the hillarious characters and dialouge, though you'd need to play the earlier games to get a lot of the jokes, which subsequently prevents you from being impressed by the new title's broken gameplay, creating a bizare paradox in which it is almost totally unlikeable. Pass over this title and send Rare a mesage telling them to return to form so that I can admit there is some good left in this world.
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