Upon renting Avatar: Into the Inferno, I was expecting a fairly good game. The opening scene seemed to start off pretty good but lead to a complete an utter mess. The controls for the game were horrible. When trying to attempt to water bend or air bend the remote is all over the place. You would figure if your in the third book that Ang would know alot of air bending moves. Instead he only knows very few from the start and your expected to fight firebenders and beasts with what little moves you have. The only way I would ever play this game again is if it were all redone with better graphics and put either on Xbox 360 or PS3. Very Very Low Replay value.
gamers (55%) found this review helpful
As I was playing Avatar: Into the Inferno, I got a thought in my head: Lead Developer: We've got a five hour game that has to be stretched out. Any suggestions? Assistant: Well, we could throw in long load screens and clunky bending controls. Lead: That's not enough. Assist: Well, we can put in really tough puzzles that aren't logical or rational at all so the players get stuck really easily. And we have the player battle massive numbers of basic fighters. Lead: Good, that's what I'm looking for. Avatar: Into the Inferno isn't all that bad; there's some ingenious puzzles, and fans of the show will like playing as their favorite characters. But this game has several problems. First, the stationary camera makes it hard to traverse the level. It can also get blocked by stationary items, making it hard for you to see what's going on screen. Second, the bending controls are imprecise and clunky. Grabbing water or fire was incredibly difficult. Fighting off bad guys was better done by mashing the A button. Third, some of the puzzles - namely in the Western Air temple - fail to follow any logic. In one puzzle the player has to do actions in a sequence, but the sequence you uncover is wrong - you'll have to try all possibilities in order to find the right sequence. Fourth, the fights are boring. Bad guys just drop in from the sky in many, many waves. For some reason, the average fighter can block a flaming bolt with his bare hands. How's that possible? Fifth, the load screens are very long and occur too often. And the game's too short; I finished it in about five to six hours. Only die hard fans of the show should get Avatar: Into the Inferno. The rest of us can skip this game.
This must have been one of the easiest games I have ever played. There are only about 10 levels (including boss fights). The graphics definitely need some work, and you can beat this game in about 3 hours total (I did not play it for that long, I promise). Don't get me wrong it's fun and what not, but once I beat it, I was just like, "Is that it?" I just expected there to be more. They skipped a lot of what happened during the series.