IGN Review of Attack of the Movies 3D
I'm sure it will come as no surprise to anyone that a game called Attack of the Movies 3D is just as cheesy and low-budget as its title. This arcade light gun-style shooter has the basics that could have made it a decent budget romp, but it's lacking in real gameplay "oomph." It's just mindless point-and-shoot blasting through six different B-movie environments, and it's over in about an hour. At least you get four pairs of red/blue 3D glasses and a pretty wicked lenticular package for your troubles.
Imagine a game like House of the Dead or Time Crisis. That's the kind of game Attack of the Movies 3D attempts to be. Each level is a standalone "movie" inspired by old-school films of the past few decades -- things like a giant insect invasion, a robotic revolt, an underwater shark attack, and a run though a haunted graveyard. At the very least, each of the six different scenarios offers a visually different approach to the same gameplay.
But in Attack of the Movies 3D, its impact falls incredibly flat. You can only shoot pre-determined enemies, so the environment goes relatively untouched as you blast at the bad guys -- half the fun of a light gun shooter is laying waste to anything and everything, good or bad, and here your weapons don't even scuff up the place. The action is pretty simple, but it can get stupidly unfair: enemies that you miss can zip off the screen and still have the ability to attack you. But even if the game had a bit more polish and balance it still wouldn't be considered good: it's far too basic and repetitive for that, with only two different types of weapon pick-ups and health kits out the wazoo.
The game was released simultaneously on the Wii and Xbox 360, but it feels made for the Wii with absolutely no thought or care to the 360 port. The game revolves around quick and precise light gun-style aiming, something that would work well with the Wii remote's pointer function. On Xbox 360, the visuals are simply up-converted Wii visuals (even the framerate remains identical), and the pointer controls mapped to the analog stick. The only benefit you're going to get on the 360 is the achievement point system, and when you can plow through the entire game in about an hour, expect some easy points to score.
But yes, the promised 3D effect does work, even if the ancient old-school red/blue anaglyph tech completely washes out the colors and screws with your cones and rods after extended periods of play. It's no Avatar, that's for sure.
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