well lets put these quickly, these are the stats i give the game:
50% Quicktime! (maybe more)
30% press Y
20% spam X
NOW THE GAME ITSELF:
Despite its Awesomeness I felt like i was not playing the game but watching. Sure when u do actually fight its pretty cool but to be honest, i bought the game to play it not watch it. Too Many Quicktime Events ruined the game for me. I hope this will not be a "trend" games nowadays will do.
posted by Thumpdizzle81 (PHOENIX, AZ) Jul 19, 2012
Member since Feb 2012
Alright, So after playing the demo for Asura's Wrath at a friends house, I was pretty stoked on getting the game to play through it. Right away I was wrapped up in the lore, the story had me hooked and wanting to know more.
At the same time however I started to notice a LARGE amount of the dreaded Quick Time Events (QTE's) and how quickly "episodes" seemed to end. I continued to trudge through the game in hope that the gameplay mechanics would show some growth, but unfortunately they did not.
Aside from the AWESOME graphics and great story, I feel kind of cheated. It seems like Capcom was more interested in telling a story (which is a good one) than developing a deep, fun, and fulfilling game.
It gets to a point where all the Mobs are the same, red, mutated jungle animals, and then the mega large Bosses varied, but not enough to make up for other shortcomings.
Basically I can sum it up like this...
Ya know that GAMEFLY commercial about never playing a bad game again, and thats the reason to get GAMEFLY?? Yea, thats kinda how this game made me feel. 5 out fo 10 for me, Beautiful, but I'd much rather just WATCH an anime or read a manga, than "play" it