posted by Markus1142 (SOMERVILLE, NJ) Nov 21, 2011
Member since Oct 2010
gamers (72%) found this review helpful
AC:R is a mixed bag. The parts that are good, are identical to the previous games; the parts that are frustrating and feel like poorly conceived additions.
Bomb crafting gives you some more options in your missions, but the capacity limit greatly reduces the fun you could have with them. The hookblade lets you use ziplines to quickly move across the city, but only in one direction, and it offers little more in the way of combat.
Defending your assassin dens from Templar attack is a tower defense style mini game, whose interface is often frustrating and becomes completely unnecessary once you level up your Assassins.
Worst of all, unlike the big storyline, conspiracy reveals that have made the previous games such a joy to play through, there is very little actually revealed at the end of Revelations. It does set up the next game nicely, but it still feels like unsatisfying filler when compared to the previous titles in the series.
I rate this game so highly because it's a breath of fresh air from Brotherhood's clunky gameplay and endless collection quests. Ubi really cleaned up this one a lot and the story definitely delivers. The underground city sequence? Vaguely annoying, but bearable. The lairs were MUCH easier, which got a little boring but definitely made me happier, and the 100% sync feature was cleaned up as well so it wasn't as arbitrary. The cliffhanger? Not so awesome, but typical at this point. My one beef with this game is that for the end of the Ezio/Altair cycle, it could've been a couple memory sequences longer, but it's also technically an expansion and not a full-fledged sequel.